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- LayerState - class in app.rive.runtime.kotlin.core
- LayerStates are a base class for state machine layer states.
- layout(Integer,Integer,Integer,Integer) - function in android.view.RiveAnimationView
- layout(Integer,Integer,Integer,Integer) - function in android.view.RiveTextureView
- LAYOUT - enum entry in app.rive.runtime.kotlin.core.Fit
- layout(Integer,Integer,Integer,Integer) - function in android.view.RiveUIView
- LinearAnimationInstance - class in app.rive.runtime.kotlin.core
- The LinearAnimationInstance is a helper to wrap common operations to play an animation.
- LIST - enum entry in app.rive.runtime.kotlin.core.ViewModel.PropertyDataType
- loadContents(FileAsset,ByteArray) - function in app.rive.runtime.kotlin.core.FileAssetLoader
- Override to customize the asset loading process.
- loadContents(FileAsset,ByteArray) - function in app.rive.runtime.kotlin.core.ContextAssetLoader
- Override to customize the asset loading process.
- loadContents(FileAsset,ByteArray) - function in app.rive.runtime.kotlin.core.FallbackAssetLoader
- Attempts to load the asset using each loader in order until one succeeds or all refuse.
- loadContents(FileAsset,ByteArray) - function in app.rive.runtime.kotlin.core.CDNAssetLoader
- Override to customize the asset loading process.
- loadFile(ByteArray) - function in app.rive.core.CommandQueue
- Load a Rive into the command queue.
- lockCanvas() - function in android.view.RiveAnimationView
- lockCanvas(Rect) - function in android.view.RiveAnimationView
- lockCanvas() - function in android.view.RiveTextureView
- lockCanvas(Rect) - function in android.view.RiveTextureView
- LOOP - enum entry in app.rive.runtime.kotlin.core.AdvanceResult
The animation looped back to the beginning in LOOP mode.
- LOOP - enum entry in app.rive.runtime.kotlin.core.Loop
- Loop - class in app.rive.runtime.kotlin.core
- Loop.Companion - class in app.rive.runtime.kotlin.core.Loop