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public final class ControllerStateKeeps track of the state of a given controller so that it can be saved and restored.
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Field Summary
Fields Modifier and Type Field Description private final Filefileprivate final ArtboardactiveArtboardprivate final List<LinearAnimationInstance>animationsprivate final <ERROR CLASS><LinearAnimationInstance>playingAnimationsprivate final List<StateMachineInstance>stateMachinesprivate final <ERROR CLASS><StateMachineInstance>playingStateMachinesprivate final BooleanisActive
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Method Summary
Modifier and Type Method Description final FilegetFile()final ArtboardgetActiveArtboard()final List<LinearAnimationInstance>getAnimations()final <ERROR CLASS><LinearAnimationInstance>getPlayingAnimations()final List<StateMachineInstance>getStateMachines()final <ERROR CLASS><StateMachineInstance>getPlayingStateMachines()final BooleangetIsActive()final Unitdispose()-
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Method Detail
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getActiveArtboard
final Artboard getActiveArtboard()
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getAnimations
final List<LinearAnimationInstance> getAnimations()
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getPlayingAnimations
final <ERROR CLASS><LinearAnimationInstance> getPlayingAnimations()
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getStateMachines
final List<StateMachineInstance> getStateMachines()
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getPlayingStateMachines
final <ERROR CLASS><StateMachineInstance> getPlayingStateMachines()
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getIsActive
final Boolean getIsActive()
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