public interface BodyInterface
Used in AbstractPhysicsObject.
float getBodyAngle()
float getBodyAngularDamping()
void setBodyAngularDamping(float damping)
float getBodyAngularVelocity()
float getBodyGravityScale()
float getBodyInertia()
float getBodyAngleDeg()
float getBodyRadius()
float getBodyMass()
MassData getBodyMassData()
Vector2 getBodyPosition()
Transform getBodyTransform()
float getBodyLinearDamping()
void setBodyLinearDamping(float damping)
Vector2 getBodyLinearVelocity()
void setBodyLinearVelocity(Vector2 v)
Vector2 getBodyLocalCenter()
World getBodyWorld()
Vector2 getBodyWorldCenter()
boolean isBodyActive()
void setBodyActive(boolean active)
boolean isBodyAwake()
void setBodyAwake(boolean awake)
boolean isBodyBullet()
boolean isBodyFixedRotation()
boolean isBodySleepingAllowed()
void setBodyLinearVelocity(float vx,
float vy)
void applyBodyAngularImpulse(float impulse,
boolean wake)
void applyBodyForce(float forceX,
float forceY,
float pointX,
float pointY,
boolean wake)
void applyBodyForceToCenter(Vector2 force, boolean wake)
void applyBodyForceToCenter(float forceX,
float forceY,
boolean wake)
void applyBodyLinearImpulse(float impulseX,
float impulseY,
float pointX,
float pointY,
boolean wake)
void applyBodyTorque(float torque,
boolean wake)
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