Uses of Interface
ch.sahits.game.graphic.display.gameplay.IUpdatableDialog

Packages that use IUpdatableDialog
ch.sahits.game.graphic.display.gameplay   
ch.sahits.game.graphic.display.gameplay.internal ch.sahits.game.graphic.display.gameplay.internal 
 

Uses of IUpdatableDialog in ch.sahits.game.graphic.display.gameplay
 

Classes in ch.sahits.game.graphic.display.gameplay that implement IUpdatableDialog
 class MainView
          This represents the main game screen
 

Uses of IUpdatableDialog in ch.sahits.game.graphic.display.gameplay.internal
 

Methods in ch.sahits.game.graphic.display.gameplay.internal with parameters of type IUpdatableDialog
 void MarketPlaceScenehandler.displayConsumtionProductionDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the consumption and production dialog
 void PortSceneHandler.displayConsumtionProductionDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the consumption and production dialog
 void PortSceneHandler.displayTradingOfficeBalanceDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the balance dialog for the trading office
 void PortSceneHandler.displayTradingOfficePersonaldialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display ther personal dialog for the trading office
 void MarketPlaceScenehandler.displayTradingStockdialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the trading stock dialog
 void PortSceneHandler.displayWareStorageDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the ware storage dialog
 void PortSceneHandler.displayWeaponStorageDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the weapon storage dialog
 void MarketPlaceScenehandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
           
 void ISceneHandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Update the scene based on an event.
 void PortSceneHandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
           
 



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