|
|||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||
| Packages that use IUpdatableDialog | |
|---|---|
| ch.sahits.game.graphic.display.gameplay | |
| ch.sahits.game.graphic.display.gameplay.internal | ch.sahits.game.graphic.display.gameplay.internal |
| Uses of IUpdatableDialog in ch.sahits.game.graphic.display.gameplay |
|---|
| Classes in ch.sahits.game.graphic.display.gameplay that implement IUpdatableDialog | |
|---|---|
class |
MainView
This represents the main game screen |
| Uses of IUpdatableDialog in ch.sahits.game.graphic.display.gameplay.internal |
|---|
| Methods in ch.sahits.game.graphic.display.gameplay.internal with parameters of type IUpdatableDialog | |
|---|---|
void |
MarketPlaceScenehandler.displayConsumtionProductionDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the consumption and production dialog |
void |
PortSceneHandler.displayConsumtionProductionDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the consumption and production dialog |
void |
PortSceneHandler.displayTradingOfficeBalanceDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the balance dialog for the trading office |
void |
PortSceneHandler.displayTradingOfficePersonaldialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display ther personal dialog for the trading office |
void |
MarketPlaceScenehandler.displayTradingStockdialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the trading stock dialog |
void |
PortSceneHandler.displayWareStorageDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the ware storage dialog |
void |
PortSceneHandler.displayWeaponStorageDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the weapon storage dialog |
void |
MarketPlaceScenehandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
|
void |
ISceneHandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Update the scene based on an event. |
void |
PortSceneHandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
|
|
|||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||