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| Packages that use CityPlayerProxy | |
|---|---|
| ch.sahits.game.graphic.display.dialog | Dialog package |
| ch.sahits.game.graphic.display.gameplay | |
| ch.sahits.game.graphic.display.gameplay.internal | ch.sahits.game.graphic.display.gameplay.internal |
| Uses of CityPlayerProxy in ch.sahits.game.graphic.display.dialog |
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| Fields in ch.sahits.game.graphic.display.dialog declared as CityPlayerProxy | |
|---|---|
protected CityPlayerProxy |
OpenPatricianGameDialog.city
Reference to the city view model |
| Methods in ch.sahits.game.graphic.display.dialog that return CityPlayerProxy | |
|---|---|
CityPlayerProxy |
TradeDialog.getCityPlayerProxy()
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CityPlayerProxy |
ITransferable.getCityPlayerProxy()
Retrieve the proxy object to access the city and the player |
| Constructors in ch.sahits.game.graphic.display.dialog with parameters of type CityPlayerProxy | |
|---|---|
ConsumtionProductionStockDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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OpenPatricianGameDialog(Point topLeft,
IImageLoader loader,
double scale,
CityPlayerProxy cityProxy)
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TradeDialog(Point topLeft,
double scale,
CityPlayerProxy city,
ETransferDialogType dialogType)
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TradingOfficeBalanceDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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TradingOfficePersonalDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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TradingOfficeWareStorageDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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TradingOfficeWeaponStorageDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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TradingStockDialog(Point topLeft,
double scale,
CityPlayerProxy cityProxy)
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| Uses of CityPlayerProxy in ch.sahits.game.graphic.display.gameplay |
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| Fields in ch.sahits.game.graphic.display.gameplay declared as CityPlayerProxy | |
|---|---|
private CityPlayerProxy |
MainView.city
Model of the city currently displayed. |
| Uses of CityPlayerProxy in ch.sahits.game.graphic.display.gameplay.internal |
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| Methods in ch.sahits.game.graphic.display.gameplay.internal with parameters of type CityPlayerProxy | |
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void |
MarketPlaceScenehandler.displayConsumtionProductionDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the consumption and production dialog |
void |
PortSceneHandler.displayConsumtionProductionDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the consumption and production dialog |
void |
PortSceneHandler.displayTradingOfficeBalanceDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the balance dialog for the trading office |
void |
PortSceneHandler.displayTradingOfficePersonaldialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display ther personal dialog for the trading office |
void |
MarketPlaceScenehandler.displayTradingStockdialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the trading stock dialog |
void |
PortSceneHandler.displayWareStorageDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the ware storage dialog |
void |
PortSceneHandler.displayWeaponStorageDialog(CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Display the weapon storage dialog |
void |
MarketPlaceScenehandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
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void |
ISceneHandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
Update the scene based on an event. |
void |
PortSceneHandler.updateScene(Event e,
Object eventNotice,
CityPlayerProxy city,
IUpdatableDialog dialogUpdater)
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