Uses of Class
ch.sahits.game.graphic.display.model.CityPlayerProxy

Packages that use CityPlayerProxy
ch.sahits.game.graphic.display.dialog Dialog package 
ch.sahits.game.graphic.display.gameplay   
ch.sahits.game.graphic.display.gameplay.internal ch.sahits.game.graphic.display.gameplay.internal 
 

Uses of CityPlayerProxy in ch.sahits.game.graphic.display.dialog
 

Fields in ch.sahits.game.graphic.display.dialog declared as CityPlayerProxy
protected  CityPlayerProxy OpenPatricianGameDialog.city
          Reference to the city view model
 

Methods in ch.sahits.game.graphic.display.dialog that return CityPlayerProxy
 CityPlayerProxy TradeDialog.getCityPlayerProxy()
           
 CityPlayerProxy ITransferable.getCityPlayerProxy()
          Retrieve the proxy object to access the city and the player
 

Constructors in ch.sahits.game.graphic.display.dialog with parameters of type CityPlayerProxy
ConsumtionProductionStockDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
OpenPatricianGameDialog(Point topLeft, IImageLoader loader, double scale, CityPlayerProxy cityProxy)
           
TradeDialog(Point topLeft, double scale, CityPlayerProxy city, ETransferDialogType dialogType)
           
TradingOfficeBalanceDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
TradingOfficePersonalDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
TradingOfficeWareStorageDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
TradingOfficeWeaponStorageDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
TradingStockDialog(Point topLeft, double scale, CityPlayerProxy cityProxy)
           
 

Uses of CityPlayerProxy in ch.sahits.game.graphic.display.gameplay
 

Fields in ch.sahits.game.graphic.display.gameplay declared as CityPlayerProxy
private  CityPlayerProxy MainView.city
          Model of the city currently displayed.
 

Uses of CityPlayerProxy in ch.sahits.game.graphic.display.gameplay.internal
 

Methods in ch.sahits.game.graphic.display.gameplay.internal with parameters of type CityPlayerProxy
 void MarketPlaceScenehandler.displayConsumtionProductionDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the consumption and production dialog
 void PortSceneHandler.displayConsumtionProductionDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the consumption and production dialog
 void PortSceneHandler.displayTradingOfficeBalanceDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the balance dialog for the trading office
 void PortSceneHandler.displayTradingOfficePersonaldialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display ther personal dialog for the trading office
 void MarketPlaceScenehandler.displayTradingStockdialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the trading stock dialog
 void PortSceneHandler.displayWareStorageDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the ware storage dialog
 void PortSceneHandler.displayWeaponStorageDialog(CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Display the weapon storage dialog
 void MarketPlaceScenehandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
           
 void ISceneHandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
          Update the scene based on an event.
 void PortSceneHandler.updateScene(Event e, Object eventNotice, CityPlayerProxy city, IUpdatableDialog dialogUpdater)
           
 



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