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| Packages that use ICityPlayerProxy | |
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| ch.sahits.game.graphic.display.model | |
| ch.sahits.game.graphic.display.notice | ch.sahits.game.graphic.display.notice Package |
| Uses of ICityPlayerProxy in ch.sahits.game.graphic.display.model |
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| Classes in ch.sahits.game.graphic.display.model that implement ICityPlayerProxy | |
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class |
CityPlayerProxy
The CityView is a view model of a city. |
class |
ViewChangeCityPlayerProxy
Proxy object for city player for view changes. |
| Fields in ch.sahits.game.graphic.display.model declared as ICityPlayerProxy | |
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private ICityPlayerProxy |
ViewChangeCityPlayerProxy.proxy
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| Constructors in ch.sahits.game.graphic.display.model with parameters of type ICityPlayerProxy | |
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ViewChangeCityPlayerProxy(ICityPlayerProxy proxy,
EViewChangeEvent event)
Constructor by making a copy of the passed proxy |
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| Uses of ICityPlayerProxy in ch.sahits.game.graphic.display.notice |
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| Fields in ch.sahits.game.graphic.display.notice declared as ICityPlayerProxy | |
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private ICityPlayerProxy |
CityNoticeMetaData.proxy
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| Methods in ch.sahits.game.graphic.display.notice that return ICityPlayerProxy | |
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ICityPlayerProxy |
ICityNoticeMetaData.getCityProxy()
Retrieve the object that represents the proxy to the city and the player |
ICityPlayerProxy |
CityNoticeMetaData.getCityProxy()
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| Methods in ch.sahits.game.graphic.display.notice with parameters of type ICityPlayerProxy | |
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private void |
NoticeView.createTradeNotice(ICityPlayerProxy proxy)
Initialize the full notice with the trade notice |
| Constructors in ch.sahits.game.graphic.display.notice with parameters of type ICityPlayerProxy | |
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CityNoticeMetaData(ICityPlayerProxy proxy)
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MarketBoothDialogMetaData(ICityPlayerProxy proxy,
EStringSelectionState stockPrices,
EStringSelectionState consumtionProduction)
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TradeDialogMetaData(EStringSelectionState city2ship,
EStringSelectionState office2ship,
EStringSelectionState city2office,
EStringSelectionState weapons,
ICityPlayerProxy proxy)
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TradingOfficeDialogMataData(ICityPlayerProxy proxy,
EStringSelectionState balance,
EStringSelectionState personal,
EStringSelectionState consumtionProduction,
EStringSelectionState weapons,
EStringSelectionState warehouses,
EStringSelectionState storageManager)
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