@Service
@Lazy
@DependentInitialisation(ch.sahits.game.openpatrician.model.initialisation.StartNewGameBean.class)
public class DialogFactory
extends java.lang.Object
| Constructor | Description |
|---|---|
DialogFactory() |
| Modifier and Type | Method | Description |
|---|---|---|
ch.sahits.game.openpatrician.javafx.dialog.Dialog |
getDialog(ch.sahits.game.openpatrician.javafx.model.EDialogType dialogType,
ch.sahits.game.openpatrician.clientserverinterface.client.ICityPlayerProxyJFX cityProxy) |
|
ch.sahits.game.openpatrician.javafx.dialog.Dialog |
getDialog(ch.sahits.game.openpatrician.javafx.model.EDialogType dialogType,
ch.sahits.game.openpatrician.clientserverinterface.client.ICityPlayerProxyJFX cityProxy,
ch.sahits.game.openpatrician.model.ship.IConvoy convoy,
ch.sahits.game.openpatrician.model.ship.IShip ship) |
|
ch.sahits.game.openpatrician.javafx.dialog.Dialog |
getDialog(ch.sahits.game.openpatrician.model.ui.DialogTemplate template) |
|
CloseButtonDialog |
getDialog(ch.sahits.game.openpatrician.model.ui.IDialogState state) |
Factory method for dialogs that are created with their own specific state.
|
public ch.sahits.game.openpatrician.javafx.dialog.Dialog getDialog(ch.sahits.game.openpatrician.model.ui.DialogTemplate template)
public ch.sahits.game.openpatrician.javafx.dialog.Dialog getDialog(ch.sahits.game.openpatrician.javafx.model.EDialogType dialogType,
ch.sahits.game.openpatrician.clientserverinterface.client.ICityPlayerProxyJFX cityProxy)
public CloseButtonDialog getDialog(ch.sahits.game.openpatrician.model.ui.IDialogState state)
state - dialog state for which to create the dialogpublic ch.sahits.game.openpatrician.javafx.dialog.Dialog getDialog(ch.sahits.game.openpatrician.javafx.model.EDialogType dialogType,
ch.sahits.game.openpatrician.clientserverinterface.client.ICityPlayerProxyJFX cityProxy,
ch.sahits.game.openpatrician.model.ship.IConvoy convoy,
ch.sahits.game.openpatrician.model.ship.IShip ship)
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