All Classes
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All Classes Interface Summary Class Summary Enum Summary Class Description AbstractMarketPlaceBuildingPolygonInitializer AddWeaponToShipCheat Cheat command to add a weapon to a ship using CTRL+W.AldermanOfficeDialog ArmoryPolygonInitializer Initializer for the armory scene.ArmorySceneEventHandler Event handler for the armory scene.AuctionGuildDialog Dialog to display next auction, as well as executing it.AutomaticTradingOverviewDialog Automatic trading overview.BarrelConfiguration Configuration for the barrel depending on the barrel size.BaseMainGameImageView BaseShipyardDialog BaseStartupScene Base class for all startup scenes featuring the paper scroll.BaseStartupScene.LabelHoverChangeListener ChangeListener which changes the style class of the label upon a boolean change.BaseTradeDialog BecomeAldermanCheat Cheat command to become alderman.BecomeMayorCheat Cheat to become mayor in the players home town.BezierPathConverter Create a Bezier path based on a set of points.BuildingPermissionDialog BuyJFXProxyAction This proxy handles the execution of the buy action based on the current type of the dialog.CelebrationDialog Dialog to inform on the success of a celebration.CheatKeyEventListener ChildBirthDialog ChildDeathDialog Dialog displaying the dairy entry for a childs death.ChurchExtensionDialog ChurchFeedingDialog ChurchFeedingReputationUpdateTimedTask Timed task for the reputation update after a church feeding Created by andi on 26.03.17.ChurchGiftDialog ChurchSceneEventHandler Event handler for the city hall scene.ChurchScenePolygonInitializer Event handler for the city hall scene.CityHallSceneEventHandler Event handler for the city hall scene.CityHallScenePolygonInitializer Event handler for the city hall scene.CityPlayerProxyJFX State information of the player, the city and the ships.CityProductionConsumptionDialog Dialog listing the production and consumtion of wares in the city.CityShipTradeDialog Dialog for trading between the city and the ship.CityStorageTradeDialog Dialog for trading between the city and the storage.CityWallBuildingDialog ClientModeConfiguration This is the Spring configuration which is used when the application is started in client mode.ClientTaskFactory Factory for the tasks in this player.ClientViewState This is the state that represents the actual state of what the client currently displayes.ClosableDialog Interface for Closable dialogs that want to allow the closeing from outsied the class hierarchy.CloseButtonDialog Basic dialog with a close button and a title.CommandLineArguments Helper class to encapsulate the funcionality concerning command line argumentsConvoyDialog This dialog allows creating, joining and dissolving a convoy.CourierPatrolStateInternal CreateShipCheat Cheat to add a ship of a selected type in the current city by CTRL+S.CreditsScene Scene displaying the credits.DefaultSimpleDialog Base dialog that has content layouted in a VBox style and can have one action button.DelayedCaughtAction DelayedTravelToEvent Created by andi on 26.03.17.DialogFactory DialogUtil DisplayMessageOverlay DonationRequestDialog Dialog for a donation requestDowryDialog Dialog informing about the dowry.EScene Enumeration oof the scenes, that can be displayed in the MainViewEventHandlerFactory EViewState Enumeration of the main states the UI can take.FinedTimedTask Timed task for getting fined.FireDialog Dialog displaying the information of a fire.FocusLocationEvent FreePirateTimedTask Timed task to create a free priate.GameOptionsScene GameOptionsService Helper service for common option tasks.GameStatus Status control displaying the city name, population, date and cash.GenericCloseButtonDialog GuildMediterraneanMapDialog Dialog to display the Mediterranean map with the explored and discovered locations.GuildMembersDialog Dialog to display details on the members of a guildGuildSceneEventHandler Handler for the scen guild.GuildScenePolygonInitializer GuildTradeAgreementDialog Dialog to display the trade agreements.HandWeaponDialog HanseaticHistoryScene Scene displaying the hanseatic history.HanseaticInfoDialog HistoryStandaloneDialog Dialog presenting personal data.IAttackListener IBreakInAction Interface for the break in action for test purposes mainly.ICloseButtonDialog IDelayedCaughtAction Interface for the delayed caught action for test purposes mainly.IDialogCentralButton Constants for a close button dialog with an additional central button.IDialogContoller IJavaFXControlLoader Bean loader for JavaFX controls.IMainMenuControl InGameOptionsScene Options that can be accessed from within the game.IOpenPatricianApplicationWindow IOpenPatricianDisplayEventHandlerComponents Marker interface for the component scan of spring for the event handlers in OpenPatricianDisplay.IOpenPatricianDisplayEventHandlerComponents Marker interface for spring component scan of event handler of OpenPatricianDisplay.IOpenPatricianDisplayTaskComponents Marker interface for spring component scan of the tasks in OpenPAtricianDisplay.ISceneEventHandler ISubMenuControl ITransferableJFX This interfaces defines methods that are accessed by the Transfer actionsJoinGuildDialog Dialog for joining the guild.LeaveConvoyDialog Dialog handling the leaving of a ship from a convoy.LinePathConverter Converts a list of point into a shape that can be used as path.LoadGameScene Scene for initally selecting a savegame, load it and start it.LoanerGiveLoanDialog Dialog for giving a loan.LoanerListLoansDialog List all the loans a player has granted.LoanerPaybackDialog LoanerSceneEventHandler Event handler for the loaner scene.LoanerScenePolygonInitializer Event handlerr for the loaner scene.LoanerTakeLoanDialog Dialog for taking up a loan.MainGameImageView Place the image view in the centerMainGameScene MainGameSceneBackground Background component of the main game scene.MainGameView Main view of the game holding all other controls once the game is started.MainMenu Control representing the main menu.MarketSceneEventHandler MarketScenePolygonInitializer MarriageAnnouncementDialog Dialog to display the marriage anouncement.MarriageBrokerAnnouncementDialog Dialog for displaying a marraiage contract broker offer.MarriageFeastDeliveryTask Timed task to deliver wares for a wedding.MarriageFeastRequestDialog Dialog to display the request to provide wares for a wedding.MarriageOfferDialog Dialog for the marriage offer.MarriageOfferTimedTask Timed task for a marriage offer.MeetingRoomDialog MessageConfigurationDialog Dialog for configuring messages.MiniMap Mini map control.NewGameScene Scene for starting a new game.NextCourierPatrolStation NoticeBoardContentProvider Service to provide content for the noticeboard in the form of nodes.OpenPatricianNoticeBoard Actual implementation of the notice board.OpponentsOrder Order of the opponent to attack the original client.OutriggerNoticeDialog ParentNodeProvider Utility class to retrieve the parent of a node.PatrolInternalState Patrol state.PersonalDialog Dialog presenting personal data.PlagueDialog Dialog displaying the information of a fire.PolygonInitializerFactory Factory for retrieving the proper scene initializer for the current scene, to setup the polygons.PortSceneEventHandler PortScenePolygonInitializer Component initializing the polygons for the port scenePublicNoticeDialog RequiredWareCityStorage Class to store the required amount in to facilitate the binding.SceneChangeable Interface allowing which allows the current scene to be replaced with another one.SceneChangeService Service class for scene changing.SceneEventHandlerFactory ScenePolygonInitialzer ScenePolygonInitialzer.PolygonComparator Comparator based on descending order of the entries key values.SeamapImageView SeamapSceneHandler SellJFXProxyAction This proxy handles the execution of the sell action based on the current type of the dialog.ServerModeConfiguration This is the Spring configuration used when the application is started in server mode.ShipArrivalForLoading Event handler for a ship arrival for loading of wares for someone else.ShipInfoDialog Dialog displaying the ship info of the currently selected ship.ShipListDialog Dialog displaying all ships of the player and if they are selectable allow selection.ShipModelForShipList UI model for an entry in the ship list dialog.ShipRepairDialogV2 Dialog for repairing a shipShipWeaponDialog ShipWeaponInfoDialog Dialog displaying the ship weapon info for the current selected ship.ShipyardConstructionDialogV2 ShipyardConstructionListDialogV2 Listing all the costruction ships and provide feature to cancel the order.ShipyardRenameDialogV2 Dialog for renaming a ship.ShipyardRepairListDialogV2 Listing all the costruction ships and provide feature to cancel the order.ShipyardSceneEventHandler ShipyardScenePolygonInitializer ShipyardUpgradeDialogV2 SinkConcurrentsShipOrder SocialAdvancementDeficitDialog Dialog that is used when reputation or money is not sufficient to reach the next social rank.SocialAdvancementDialog Dialog displaying the social advancementSpouseDeathDialog StandaloneConfiguration This is the default Spring configuration that is used when the application is neither started in server nor client mode.StartNewGameHandler StartupScene The startup scene is the first scene displayed and allowing for: New game which will replace this scene withNewGameSceneLoad game which will replace this scene withLoadGameSceneEdit the game options which will replace this scene withGameOptionsSceneDisplay the game credits Display the Hanse historyStorage2ShipJFXAction This action handles the transfer of wares from the storage to the ship.StorageOverviewDialog Dialog giving an overview on the storage and warehouses.StorageShipTradeDialog Dialog for trading between the ship and the storage.SubMenu Control representing the main menu.TabelViewDialog Dialog displaying a table.TavernBaseSideRoomPersonDialog TavernBurglarDialog TavernBuyerDialog TavernCaptainDialog TavernConcurrentDialog TavernCourierDialog Dialog for accepting the packages of a courier.TavernDialogUtil Utility class for the tavern dialog.TavernEscortDialog TavernFugativeDialog TavernInformantDialogPageOne TavernInformantDialogPageTwo TavernPatrolDialog TavernPirateDialog Dialog for offering a ship to a pirate.TavernPirateHunterDialog TavernSailorDialog Dialog for hiring sailors.TavernSceneEventHandler TavernScenePolygonInitializer TavernSmugglerDialog Dialog for the smuggler.TavernTraderDialog Dialog for a trader in the tavern.TavernTransportTraderDialog TavernTravelerDialog TavernTreasureMapOwnerDialog TavernWarehouseTenantDialog The dialog for a warehouse tenant.TavernWeaponsDealerDialog Dialog for dealing weapons in the tavern.TownInfoDialog TradeOfficeBalanceDialog Dialog for the balance.TransferableState TravelToTimedTask Timed task for delaysed travel to events triggered from the sea map.TreasuryDialog UICommonConfiguration UIFactory Factory class for various instances.UnloadOnArrival Unload the anonymous ware upon arrival in the city.UserActions Factory for User actions.VerboseCheat Implementation of the verbose cheat, activated by CTRL+V.ViewChangeCityPlayerProxyJFX Proxy object for city player for view changes.ViewChangeDialogStateRunnable ViewChangeDialogTemplateRunnable ViewChangeWrappedRunnable Runnable for handling wrapped dialog types.ViewStatus Status control displaying the city name.WaitTimeForShipArrival Wait for until a defined time for the arrival of a ship in a city.WaitTimeForShipArrivalInCity Wait for until a defined time for the arrival of a ship in a city.WarehouseTenantPayTimedTask Timed task for the warehouse tenant removing the wares from the warehouse.WarehouseTentantLeaveTimedTask Timed task for the leaving of the ware house tenant.WareInStockDialog WeaponInventoryDialog Inventory dialog of all the weapons in storage.WeaponTransferDialog Dialog for transfering weapons between the trading office and a ship.