| Interface | Description |
|---|---|
| IAIEventHandler |
Handle the events triggered by the EventEngine and targeted at an AI player
|
| Class | Description |
|---|---|
| AITradeChecker |
This trade checker verifies that each ship is currently in active tradeing or there is another good reason for it.
|
| CityProductionConsumptionKnowledge |
Model of the knowledge of a player about the production and the consumption of a city.
|
| CollectConstructionWaresMissionData |
Mission data to collect wares for ships construction.
|
| CollectWaresForCity | |
| CollectWaresMissionData | |
| DefaultStrategyProvider |
Provide the AI strategies defined in the core module.
|
| HumanPlayerEngine |
Engine handling automated tasks that are specific to a human player only.
|
| PlayerEngine |
Base engine representing a player.
|
| ProductionChainMissionData | |
| ProductionConsumptionKnowledge |
Implementation of the knowlege of all cities
|
| ReputationEngine |
Engine to handle the reputation changes.
|
| SocialRankChecker |
This checker checks at the end of month if the next social rank can be reached
|
| SupplyHomeTownMissionData |
The mission data for the
SupplyHometownAIStrategy stores the
wares that should be delivered to the hometown in the current cyle |
| TradeRouteMissionData |
Mission data for the trade route strategy storing the current route.
|
Copyright © 2011-2017 Sahits GmbH. All Rights Reserved.