| Class | Description |
|---|---|
| AlwaysJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
| BaseHireCaptainForShipAboveSizeStrategy |
Base strategy for hiring a captain only for ships of a minimal capacity
|
| BaseHireCaptainStrategy | |
| BasePlayerTradeStrategy |
Base implementation of the trading strategy.
|
| BasePlayerTradeStrategy.WareNeedComparator | |
| BaseRepairStrategy |
Base implementation for the repair strategy.
|
| BaseShipConstructionSelectionStrategy |
Base implementation for a ship construction selection strategy that can be easily configured through
the non default constructor.
|
| BlockadeStrategy |
The blockade strategy decides which ship to select for sending it to the blockade.
|
| CheapProductionTradeStrategy |
This trade strategy focuses on the cheap production of wares and sells them in
the nearest city where there is a need.
|
| CollectCelebrationWaresStrategy | |
| CollectConstructionHometownCogWareStrategy |
Strategy to collect wares to construct a cog.
|
| CollectConstructionHometownCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
|
| CollectConstructionHometownHolkWareStrategy |
Strategy to collect wares to construct a holk.
|
| CollectConstructionHometownSnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
|
| CollectConstructionWareStrategy |
Base strategy for constructing a ship.
|
| CollectionConstructionHometownWaresStrategy |
This implementation for construction provides construction location in the players hometown.
|
| CollectionWaresStrategy |
Strategy to collect wares.
|
| EightyPercentRepairStrategy |
Repair strategy for going to repair when ship health drops below 80%.
|
| FleetBasedEventDecisionStrategy |
Strategy for taking event decitions based on the size of the fleet.
|
| HireCaptainAlwaysStrategy |
Strategy for hiring a captain which always hires the captain if possible.
|
| HireCaptainForMediumShipsStrategy |
Hire a captain for ships above capacity size of 300.
|
| HireCaptainNeverStrategy |
Strategy to never hire a captain.
|
| HometownBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
|
| HometownRepairStrategy |
Repair strategy to repair the ship in the hometown.
|
| KontorTypeCityRepairStrategy |
Repair strategy defines only repairs in cities of kontor type Kontor.
|
| MoneyBasedEventDecisionStrategy |
This event decision strategy is based on the available cash amount.
|
| OnlyTradingOfficeRepairStrategy |
Repair strategy for only repairing in town where the player has a trading office.
|
| ProductionChainTradeStrategy |
This trade strategy focuses on a production chain with supplying wares for the
production and selling the produced wares to a different city.
|
| StorageBasedEventDecisionStrategy |
Event decision strategy based on the stored amount of required goofs.
|
| SupplyHometownAIStrategy |
AI strategy for trading with the aim to supply the players home town.
|
| TakeLoanLowMoneyLongestDurationStrategy |
Strategy for loan taking.
|
| TradeRouteTradeStrategy |
Trade strategy that is based on a preset trade route
|
| WestRepairStrategy |
Repair strategy to only repair in towns in the western half of the map.
|
| Enum | Description |
|---|---|
| EAIRepairStrategy |
Strategy type for the repair of the ship.
|
| EAITradeStrategyType |
Strategy type for the trade strategy.
|
| ECollectWareStrategyType |
The types for the collection strategies.
|
| EEventDecisionStrategyType | |
| EGuildJoinStrategyType | |
| EHireCaptainStrategyType | |
| EShipConstructionStrategyType |
Strategy type for constructing ships.
|
| ETakeLoanStrategyType |
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