| Class and Description |
|---|
| SeafaringService
Service keeping track of all the ships that are traveling.
|
| Class and Description |
|---|
| LocationTracker
Component that helps split up the amount of ships into segements of the navigable map.
|
| Class and Description |
|---|
| BlockadeEngine
Engine handling the blockade.
|
| SeaFightService
The sea fight service helps calculating the winner of a sea fight based on two sets of ships.
|
| Class and Description |
|---|
| SeafaringService
Service keeping track of all the ships that are traveling.
|
| Class and Description |
|---|
| SeafaringService
Service keeping track of all the ships that are traveling.
|
| Class and Description |
|---|
| AStar
Implementation of the A* pathfinding algorithm.
|
| AStarGraphProvider
Factory class to provide the graph for the AStar path finding calculation
|
| AStarHeuristicProvider
This singleton provides the heuristic for a specific map for the A* algorithm.
|
| BaseGraphCalulationService
Service providing methods for the calculation of the heuristic and the graph.
|
| ESeaFightType
Define the various types of sea fights.
|
| IPathConverter
Converts a list of point into a shape that can be used as path.
|
| LocationTracker
Component that helps split up the amount of ships into segements of the navigable map.
|
| SeafaringService
Service keeping track of all the ships that are traveling.
|
| SeaFightContext
Context class for the sea fight service.
|
| SeaFightService
The sea fight service helps calculating the winner of a sea fight based on two sets of ships.
|
| Class and Description |
|---|
| IPathConverter
Converts a list of point into a shape that can be used as path.
|
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