public class HumanPlayerEngine extends AbstractEngine
| Constructor | Description |
|---|---|
HumanPlayerEngine() |
| Modifier and Type | Method | Description |
|---|---|---|
java.util.List<AbstractEngine> |
getChildren() |
Any engine may hold various child engines.
|
void |
handleBuildingAuctionFinished(ch.sahits.game.openpatrician.event.data.BuildingAuctionFinished event) |
|
void |
handleBuildingNotAuction(ch.sahits.game.openpatrician.event.data.BuildingNotAuctioned event) |
|
void |
handleShipAuctionFinished(ch.sahits.game.openpatrician.event.data.ShipAuctionFinished event) |
|
void |
handleShipNotAuction(ch.sahits.game.openpatrician.event.data.ShipNotAuctioned event) |
public java.util.List<AbstractEngine> getChildren()
AbstractEnginegetChildren in class AbstractEnginepublic void handleShipAuctionFinished(ch.sahits.game.openpatrician.event.data.ShipAuctionFinished event)
public void handleShipNotAuction(ch.sahits.game.openpatrician.event.data.ShipNotAuctioned event)
public void handleBuildingAuctionFinished(ch.sahits.game.openpatrician.event.data.BuildingAuctionFinished event)
public void handleBuildingNotAuction(ch.sahits.game.openpatrician.event.data.BuildingNotAuctioned event)
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