| AITradeChecker |
This trade checker verifies that each ship is currently in active tradeing or there is another good reason for it.
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| CentralStorageDeliverMissionData |
Trade mission data for the delivering of wares from a central storage.
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| CityProductionConsumptionKnowledge |
Model of the knowledge of a player about the production and the consumption of a city.
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| CollectConstructionWaresMissionData |
Mission data to collect wares for ships construction.
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| CollectWaresForCity |
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| CollectWaresMissionData |
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| DailyPlayerUpdater |
Timed task for daily checks of player tasks.
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| DefaultStrategyProvider |
Provide the AI strategies defined in the core module.
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| DynamicTradeRouteMissionData |
Mission data for a dynamic trade route selling wine, fur, fish oil or spices.
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| HumanPlayerEngine |
Engine handling automated tasks that are specific to a human player only.
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| PlayerEngine |
Base engine representing a player.
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| ProductionChainMissionData |
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| ProductionConsumptionKnowledge |
Implementation of the knowlege of all cities
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| ReputationEngine |
Engine to handle the reputation changes.
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| SocialRankChecker |
This checker checks at the end of month if the next social rank can be reached
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| SupplyCityMissionData |
The mission data for the SupplyHometownAIStrategy stores the
wares that should be delivered to the hometown in the current cyle
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| TradeManagerService |
Service to handle the setup of autmated trading for AI players.
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| TradeRouteMissionData |
Mission data for the trade route strategy storing the current route.
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