Class BuyWeaponHighPirateSuccessAllSlotsFilledStrategy
- java.lang.Object
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- ch.sahits.game.openpatrician.engine.player.strategy.BaseBuyWeaponStrategy
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- ch.sahits.game.openpatrician.engine.player.strategy.BuyWeaponHighPirateSuccessAllSlotsFilledStrategy
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- All Implemented Interfaces:
ch.sahits.game.openpatrician.model.player.IAIBuyWeaponStrategy
public class BuyWeaponHighPirateSuccessAllSlotsFilledStrategy extends BaseBuyWeaponStrategy
Strategy to buy weapons when the sucessfull pirate activity is high to fill all the ships slot with weapons.- Author:
- Andi Hotz, (c) Sahits GmbH, 2017 Created on Oct 18, 2017
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Constructor Summary
Constructors Constructor Description BuyWeaponHighPirateSuccessAllSlotsFilledStrategy()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description java.util.Optional<ch.sahits.game.openpatrician.model.player.BuyWeapons>shouldBuyWeapons(ch.sahits.game.openpatrician.model.ship.IShip ship, ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.city.ICity city)Weapons should be bought when: There was a successful pirate attack every 2 weeks There are free weapon slots at least 10'000 cash is available Then the amounts are calculated: one hand weapon per sailor Full the amount of large weapons then there are slots Full the amount of remaining open slots for small weapons 1.5 times the amount of free weapon slots as strength-
Methods inherited from class ch.sahits.game.openpatrician.engine.player.strategy.BaseBuyWeaponStrategy
buyLargeWeapon, buySmallWeapon, buyWeapons, buyWeaponsOrdered, getNumberOfEmptyLargeWeaponSlots, getNumberOfEmptyWeaponSlots, getNumberOfWeaponSlots, getWeaponAmount
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Method Detail
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shouldBuyWeapons
public java.util.Optional<ch.sahits.game.openpatrician.model.player.BuyWeapons> shouldBuyWeapons(ch.sahits.game.openpatrician.model.ship.IShip ship, ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.city.ICity city)Weapons should be bought when:- There was a successful pirate attack every 2 weeks
- There are free weapon slots
- at least 10'000 cash is available
- one hand weapon per sailor
- Full the amount of large weapons then there are slots
- Full the amount of remaining open slots for small weapons
- 1.5 times the amount of free weapon slots as strength
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