Class CheapProductionTradeStrategy
- java.lang.Object
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- ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
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- ch.sahits.game.openpatrician.engine.player.strategy.CheapProductionTradeStrategy
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- All Implemented Interfaces:
ch.sahits.game.openpatrician.model.player.IAITradeStrategy
public class CheapProductionTradeStrategy extends BasePlayerTradeStrategy
This trade strategy focuses on the cheap production of wares and sells them in the nearest city where there is a need.
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Field Summary
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Fields inherited from class ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
tradeStrategyType
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Constructor Summary
Constructors Constructor Description CheapProductionTradeStrategy()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidhandleShipArrivesInPort(ch.sahits.game.openpatrician.model.event.IShipEntersPortEvent event)voidinitializeTradeCycle(ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.ship.INavigableVessel vessel)-
Methods inherited from class ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
addDefaultTradeSteps, append, createAggregatedBuyTradeStep, createAggregatedCheckedBuyTradeStep, createAggregatedCheckedSellStep, createAggregatedDumpStep, createAggregatedSellStep, createCheckAndTakeLoanStep, createCheckedTransferToOfficeTradeStep, createCheckRepairStep, createConditionalAggregatedDumpStep, createHireCaptain, createHireDismissTradeManagerTradeStep, createHireSailorStep, createJoinGuildTradeStep, createPaybackLoanStep, createTransferToOfficeTradeStep, createTransferToShipTradeStep, createTravelToStep, createUpgradeShipTradeStep, createWeaponBuyTradeStep, executeTradeSteps, findDestinationToBuyRequiredProductionWares, findNextStopForBuying, findNextStopForSelling, findProvidingWares, findWaresOfInterest, getCityToRestartTradeCycle, getLoadedWares, getMostNeededWares, getMostNeededWares, getNextStep, getWaresNeedIn, handleHireSailors, handleRefitFinished, handleRepairFinished, hasBlockingMission, hasMoreTradeSteps, inject, isMatchingTradeStrategy, isNeeded
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Method Detail
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initializeTradeCycle
public void initializeTradeCycle(ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.ship.INavigableVessel vessel)
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handleShipArrivesInPort
public void handleShipArrivesInPort(ch.sahits.game.openpatrician.model.event.IShipEntersPortEvent event)
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