Class DynamicTradeRouteStrategy
- java.lang.Object
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- ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
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- ch.sahits.game.openpatrician.engine.player.strategy.DynamicTradeRouteStrategy
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- All Implemented Interfaces:
ch.sahits.game.openpatrician.model.player.IAITradeStrategy
public class DynamicTradeRouteStrategy extends BasePlayerTradeStrategy
Trade strategy to buy certain wares (wine, spices, fur or fish oil) and then sell them until none is left.- Author:
- Andi Hotz, (c) Sahits GmbH, 2017 Created on Oct 27, 2017
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Field Summary
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Fields inherited from class ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
tradeStrategyType
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Constructor Summary
Constructors Constructor Description DynamicTradeRouteStrategy()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidhandleShipArrivesInPort(ch.sahits.game.openpatrician.model.event.IShipEntersPortEvent event)voidinitializeTradeCycle(ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.ship.INavigableVessel vessel)-
Methods inherited from class ch.sahits.game.openpatrician.engine.player.strategy.BasePlayerTradeStrategy
addDefaultTradeSteps, append, createAggregatedBuyTradeStep, createAggregatedCheckedBuyTradeStep, createAggregatedCheckedSellStep, createAggregatedDumpStep, createAggregatedSellStep, createCheckAndTakeLoanStep, createCheckedTransferToOfficeTradeStep, createCheckRepairStep, createConditionalAggregatedDumpStep, createHireCaptain, createHireDismissTradeManagerTradeStep, createHireSailorStep, createJoinGuildTradeStep, createPaybackLoanStep, createTransferToOfficeTradeStep, createTransferToShipTradeStep, createTravelToStep, createUpgradeShipTradeStep, createWeaponBuyTradeStep, executeTradeSteps, findDestinationToBuyRequiredProductionWares, findNextStopForBuying, findNextStopForSelling, findProvidingWares, findWaresOfInterest, getCityToRestartTradeCycle, getLoadedWares, getMostNeededWares, getMostNeededWares, getNextStep, getWaresNeedIn, handleHireSailors, handleRefitFinished, handleRepairFinished, hasBlockingMission, hasMoreTradeSteps, inject, isMatchingTradeStrategy, isNeeded
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Method Detail
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initializeTradeCycle
public void initializeTradeCycle(ch.sahits.game.openpatrician.model.IAIPlayer player, ch.sahits.game.openpatrician.model.ship.INavigableVessel vessel)
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handleShipArrivesInPort
public void handleShipArrivesInPort(ch.sahits.game.openpatrician.model.event.IShipEntersPortEvent event)
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