| AlwaysJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
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| BaseBuyWeaponStrategy |
Base class for buying weapons strategy implementing common services.
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| BaseHireCaptainForShipAboveSizeStrategy |
Base strategy for hiring a captain only for ships of a minimal capacity
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| BaseHireCaptainStrategy |
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| BaseHireDismissTradeManagerStrategy |
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| BaseJoinGuildStrategy |
Base implementation for an AI guild join strategy.
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| BasePlayerTradeStrategy |
Base implementation of the trading strategy.
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| BaseRepairStrategy |
Base implementation for the repair strategy.
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| BaseShipConstructionSelectionStrategy |
Base implementation for a ship construction selection strategy that can be easily configured through
the non default constructor.
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| BiggestShipConstructionSelectionStrategy |
Base strategy to build the bigest possible ships at a given location.
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| BlockadeStrategy |
The blockade strategy decides which ship to select for sending it to the blockade.
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| BuyWeaponHighPirateActivityHalfSlotsFilledStrategy |
Strategy to buy weapons when the pirate activity is high to fill half the ships slot with weapons.
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| BuyWeaponHighPirateSuccessAllSlotsFilledStrategy |
Strategy to buy weapons when the sucessfull pirate activity is high to fill all the ships slot with weapons.
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| BuyWeaponHighPirateSuccessHalfSlotsFilledStrategy |
Strategy to buy weapons when the successful pirate activity is high to fill half the ships slot with weapons.
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| CentralStorageDeliveryTradeStrategy |
Strategy to deliver the required wares out of a central storage.
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| CentralStorageHintContext |
Hint context for the central storage hint.
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| CentralStorageStrategyHint |
Strategy hint for a central supply city.
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| CheapProductionTradeStrategy |
This trade strategy focuses on the cheap production of wares and sells them in
the nearest city where there is a need.
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| CollectCelebrationWaresStrategy |
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| CollectConstructionHometownCogWareStrategy |
Strategy to collect wares to construct a cog.
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| CollectConstructionHometownCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
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| CollectConstructionHometownHolkWareStrategy |
Strategy to collect wares to construct a holk.
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| CollectConstructionHometownSnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
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| CollectConstructionTradingOfficeCogWareStrategy |
Strategy to collect wares to construct a cog.
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| CollectConstructionTradingOfficeCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
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| CollectConstructionTradingOfficeHolkWareStrategy |
Strategy to collect wares to construct a holk.
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| CollectConstructionTradingOfficeSnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
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| CollectConstructionWareStrategy |
Base strategy for constructing a ship.
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| CollectConstructionWestCityCogWareStrategy |
Strategy to collect wares to construct a cog.
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| CollectConstructionWestCityCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
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| CollectConstructionWestCityHolkWareStrategy |
Strategy to collect wares to construct a holk.
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| CollectConstructionWestCitySnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
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| CollectionConstructionHometownWaresStrategy |
This implementation for construction provides construction location in the players hometown.
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| CollectionConstructionTradingOfficeWaresStrategy |
This implementation for construction provides construction location in a random city with a trading office.
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| CollectionConstructionWestCityWaresStrategy |
This implementation for construction provides construction location in a random city in the west.
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| CollectionWaresStrategy |
Strategy to collect wares.
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| DangerBasedShipUpgradeStrategy |
Upgrade strategy for hte ship based on the danger.
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| DefaultHireSailorsStrategy |
Strategy for calculating the sailor amount on ships based on the danger level.
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| DynamicTradeRouteStrategy |
Trade strategy to buy certain wares (wine, spices, fur or fish oil) and then sell them until none is left.
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| EightyPercentRepairStrategy |
Repair strategy for going to repair when ship health drops below 80%.
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| FleetBasedEventDecisionStrategy |
Strategy for taking event decitions based on the size of the fleet.
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| FormOrJoinConvoyStrategy |
Trade step to decide if a vessel should form a convoy, join a convoy and doing so.
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| HireCaptainAlwaysStrategy |
Strategy for hiring a captain which always hires the captain if possible.
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| HireCaptainForMediumShipsStrategy |
Hire a captain for ships above capacity size of 300.
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| HireCaptainNeverStrategy |
Strategy to never hire a captain.
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| HireDismissTradeManagerMinStorageCapacityStrategy |
Strategy based hiring on storage capacity and usage.
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| HireDismissTradeManagerStrategy |
Trade step to decide weather to hire or fire a trade manager.
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| HometownBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
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| HometownJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
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| HometownRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
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| HometownRepairStrategy |
Repair strategy to repair the ship in the hometown.
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| KontorTypeCityRepairStrategy |
Repair strategy defines only repairs in cities of kontor type Kontor.
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| MoneyBasedEventDecisionStrategy |
This event decision strategy is based on the available cash amount.
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| NearHometownJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
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| NearTradingOfficeJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
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| OnlyTradingOfficeRepairStrategy |
Repair strategy for only repairing in town where the player has a trading office.
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| ProductionChainTradeStrategy |
This trade strategy focuses on a production chain with supplying wares for the
production and selling the produced wares to a different city.
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| RandomShipConstructionSelectionStrategy |
Base strategy to build the bigest possible ships at a given location.
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| StorageBasedEventDecisionStrategy |
Event decision strategy based on the stored amount of required goofs.
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| SupplyCentralTradingStationAIStrategy |
Strategy to supply a central station with required wares.
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| SupplyHometownAIStrategy |
AI strategy for trading with the aim to supply the players home town.
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| TakeLoanLowMoneyLongestDurationStrategy |
Strategy for loan taking.
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| TradeRouteTradeStrategy |
Trade strategy that is based on a preset trade route
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| TradingOfficeBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in a city with a trading office.
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| TradingOfficeJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
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| TradingOfficeRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in a city with a trading office.
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| WestCityBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
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| WestCityRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
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| WestRepairStrategy |
Repair strategy to only repair in towns in the western half of the map.
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