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public interface IGame
Model of the game.
| Method Summary | |
|---|---|
Difficulty |
getDifficulty()
Retrieve the difficultiy level of the game |
EGameSpeed |
getGameSpeed()
Retrieve the current game speed |
IMap |
getMap()
Retrieve the map |
Date |
getTime()
Retrieve the game time |
boolean |
isObjectivReached()
check if the objective of the game is reached. |
void |
setGameSpeed(EGameSpeed speed)
Set a new game speed |
| Method Detail |
|---|
IMap getMap()
boolean isObjectivReached()
void setGameSpeed(EGameSpeed speed)
speed - EGameSpeed getGameSpeed()
Difficulty getDifficulty()
Date getTime()
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