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| Classes in ch.sahits.game.openpatrician.model.building used by ch.sahits.game.openpatrician.model | |
|---|---|
| IBuilding
Basic definition of a building. |
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| ITradingOffice
The trading office (Kontor) is the trading point in a city. |
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| Classes in ch.sahits.game.openpatrician.model.building used by ch.sahits.game.openpatrician.model.building | |
|---|---|
| ELevel
Four step level definition |
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| IAutomatedTrading
Interface defining the automated trading done by the steward between the city and the office |
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| IBuilding
Basic definition of a building. |
|
| ISteward
Interface defining the steward |
|
| IStorage
Additional over all ware houses connected to a trading office |
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| ITownHouse
Basic interface defining the town houses |
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| ITradingOffice
The trading office (Kontor) is the trading point in a city. |
|
| IWeaponStorage
Define the stored amount of weapons |
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| Classes in ch.sahits.game.openpatrician.model.building used by ch.sahits.game.openpatrician.model.building.impl | |
|---|---|
| ELevel
Four step level definition |
|
| IStorage
Additional over all ware houses connected to a trading office |
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| IWeaponStorage
Define the stored amount of weapons |
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| Classes in ch.sahits.game.openpatrician.model.building used by ch.sahits.game.openpatrician.model.city | |
|---|---|
| IBuilding
Basic definition of a building. |
|
| Classes in ch.sahits.game.openpatrician.model.building used by ch.sahits.game.openpatrician.model.city.impl | |
|---|---|
| IBuilding
Basic definition of a building. |
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