Uses of Class
ch.sahits.game.openpatrician.model.EDifficultyLevel

Packages that use EDifficultyLevel
ch.sahits.game.openpatrician.model   
 

Uses of EDifficultyLevel in ch.sahits.game.openpatrician.model
 

Fields in ch.sahits.game.openpatrician.model declared as EDifficultyLevel
private  EDifficultyLevel Difficulty.approval
          Difficulty approval: at higher settings for every action that increases the approval rating a malus is taken into account.
private  EDifficultyLevel Difficulty.navalBattle
          Naval battle strength: at higher levels the opponents navigate more intelligent.
private  EDifficultyLevel Difficulty.need
          Need of civilians: at higher levels the citicens are more easily unhappy when certain wares are missing.
private  EDifficultyLevel Difficulty.pirateActivity
          Pirate activity: at higher levels there are more pirates that are more havily armed.
private  EDifficultyLevel Difficulty.sovereignActivity
          Activity of the sovereign: at higher levels the sovereign uses larger armies and sieges do happen more often.
private  EDifficultyLevel Difficulty.trade
          Difficulty trade: at higher settings the buying prices are higher and the selling prices, thus reducing the margin of profit
 

Methods in ch.sahits.game.openpatrician.model that return EDifficultyLevel
 EDifficultyLevel Difficulty.getApproval()
           
 EDifficultyLevel Difficulty.getNavalBattle()
           
 EDifficultyLevel Difficulty.getNeed()
           
 EDifficultyLevel Difficulty.getPirateActivity()
           
 EDifficultyLevel Difficulty.getSovereignActivity()
           
 EDifficultyLevel Difficulty.getTrade()
           
static EDifficultyLevel EDifficultyLevel.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static EDifficultyLevel[] EDifficultyLevel.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Constructors in ch.sahits.game.openpatrician.model with parameters of type EDifficultyLevel
Difficulty(EDifficultyLevel trade, EDifficultyLevel approval, EDifficultyLevel need, EDifficultyLevel navalBattle, EDifficultyLevel pirateActivity, EDifficultyLevel sovereignActivity, int startingCapital, int numberOfShips)
           
 



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