public interface IGame
| Modifier and Type | Method and Description |
|---|---|
void |
fastForward()
Switch to fast forward until the first interuption.
|
Difficulty |
getDifficulty()
Retrieve the difficultiy level of the game
|
EGameSpeed |
getGameSpeed()
Retrieve the current game speed
|
IMap |
getMap()
Retrieve the map
|
Date |
getTime()
Retrieve the game time
|
boolean |
isObjectivReached()
check if the objective of the game is reached.
|
void |
setGameSpeed(EGameSpeed speed)
Set a new game speed
|
IMap getMap()
boolean isObjectivReached()
void setGameSpeed(EGameSpeed speed)
speed - EGameSpeed getGameSpeed()
Difficulty getDifficulty()
Date getTime()
void fastForward()
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