| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| Difficulty
Defining the difficulty in the game
|
| EDifficultyLevel
Different levels of difficulty.
|
| EGameSpeed |
| EObjective
Enumaration defining the games objectives
|
| EPlayerStateChange
Enumeration on the different states that can be monitored in the player
|
| IAIPlayer
Player interface defining an artificial player.
|
| IAmountable
This interface marks an object as amountable.
|
| ICitizen |
| ICompany
The Company interface represents the company of a player and is mainly used to
gather statistics
|
| IGame
Model of the game.
|
| IMap
Interface defining the map that defines the game plan
|
| IPlayer
Player in the game.
|
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| IBalanceSheet
Interface for balance data of the a week.
|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| BaseAmountable
This base class for amountable items provides a count of the items.
|
| IBalanceSheet
Interface for balance data of the a week.
|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| ICitizen |
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| ICitizen |
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| ICitizen |
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| GameFactory
Factory class for game start up.
|
| ICitizen |
| IMap
Interface defining the map that defines the game plan
|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| DisplayMessage
Message that can be displayed on screen.
|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| Difficulty
Defining the difficulty in the game
|
| DisplayMessage
Message that can be displayed on screen.
|
| EGameSpeed |
| EObjective
Enumaration defining the games objectives
|
| GameFactory
Factory class for game start up.
|
| IAIPlayer
Player interface defining an artificial player.
|
| IBalanceSheet
Interface for balance data of the a week.
|
| ICitizen |
| ICompany
The Company interface represents the company of a player and is mainly used to
gather statistics
|
| IGame
Model of the game.
|
| IMap
Interface defining the map that defines the game plan
|
| IPlayer
Player in the game.
|
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| IPlayer
Player in the game.
|
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| IMap
Interface defining the map that defines the game plan
|
| IPlayer
Player in the game.
|
| IUpdatableCityRelatedState
Interface defining the update functionality of a state, which
requires a reference to a city for updating.
|
| IUpdateableState
Interface defining the update functionality of a general state.
|
| MapSegmentedImage
Model of a map segment which is split up and not all parts may be available.
|
| Class and Description |
|---|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| BaseAmountable
This base class for amountable items provides a count of the items.
|
| IAmountable
This interface marks an object as amountable.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| IMap
Interface defining the map that defines the game plan
|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| IPlayer
Player in the game.
|
| Class and Description |
|---|
| Date
Representation of the date within the game.
|
| Class and Description |
|---|
| IMap
Interface defining the map that defines the game plan
|
| Class and Description |
|---|
| IAmountable
This interface marks an object as amountable.
|
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