| Package | Description |
|---|---|
| ch.sahits.game.openpatrician.model.city.impl | |
| ch.sahits.game.openpatrician.model.people | |
| ch.sahits.game.openpatrician.model.people.impl |
| Modifier and Type | Field and Description |
|---|---|
private javafx.beans.binding.ObjectBinding<List<ISideRoomPerson>> |
TavernState.presentPersonsInSideRoom |
private List<ISideRoomPerson> |
TavernState.sideRoomPersons |
| Modifier and Type | Method and Description |
|---|---|
javafx.beans.binding.ObjectBinding<List<ISideRoomPerson>> |
TavernState.presentPersonsInSideRoomBinding() |
| Modifier and Type | Interface and Description |
|---|---|
(package private) interface |
IBasePatrol |
interface |
IBuyer
A buyer promises to buy wares within a given time frame at a certain price.
|
interface |
IConcurrent
Another player asking to harm his concurrent by sinking
one of his ships.
|
interface |
ICourier |
interface |
IEscorte |
interface |
IFugitive |
interface |
IPatrol
Trader who wishes to order a patrol along three cities.
|
interface |
IPirateHunter
Task to hunt down a priate based on a
IMapSection. |
interface |
ISmuggler
A smuggler request delivery of some wares into another city.
|
interface |
IThieve
A thieve is a person sitting in the tavern waiting for
an order to break in on one of your concurrent's, who have
a trading office in the city.
|
interface |
ITransportTrader
Defining a trader with missing ships capacities, who has
to get to another city with his wares.
|
interface |
ITreasureMapOwner
The owner of a treasure map offers you a part of it to be sold.
|
interface |
IWarehouseTenant
Trader who looks to store goods in another warehouse.
|
| Modifier and Type | Class and Description |
|---|---|
class |
BuyerState
Implementation of a buyer.
|
class |
ConcurrentState
Implementation of a concurrent.
|
class |
CourierState
Implementation of a courier.
|
class |
EscorteeState
Implementation of an escortee, who needs to travel to another city and
will be attacked by a pirate under way.
|
class |
FugitiveState
Implementation of an fugitive, who needs to travel to another city and
will be attacked by a pirate under way.
|
class |
PatrolState
Implementation of a patrol.
|
class |
PirateHunterState
Implementation of a pirate hunter.
|
class |
SmugglerState
Implementation of a smuggler.
|
class |
ThieveState
Implementation of a thieve.
|
class |
TransportTraderState
Implementation of a transport trader.
|
class |
TreasureMapOwnerState
Implementation of a treasure map owner.
|
class |
WarehouseTenant
Implementation of a warehouse tenant.
|
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