| Class | Description |
|---|---|
| BasePatrolState |
Base implementation for patrol like tasks.
|
| BaseTavernPerson |
Base class for people frequenting the tavern.
|
| BaseTradePerson |
Base implementation of trading person
|
| BaseTravelerState |
Base implementation of a person that needs to travel from one location to another.
|
| BuyerState |
Implementation of a buyer.
|
| CaptainsState |
Containing the states of the captains
|
| CaptainState |
Implementation of the captain.
|
| CaptainTownMapping |
Utility class to track which captain got when in which town
|
| ConcurrentState |
Implementation of a concurrent.
|
| ContractBrookerState |
Implementation of a contract brooker.
|
| CourierState |
Implementation of a courier.
|
| EscorteeState |
Implementation of an escortee, who needs to travel to another city and
will be attacked by a pirate under way.
|
| FugitiveState |
Implementation of an fugitive, who needs to travel to another city and
will be attacked by a pirate under way.
|
| InformantState |
Implementation of a informant.
|
| NonFreeSeaPirate |
Implementation of a non free pirate.
|
| PatrolState |
Implementation of a patrol.
|
| PirateHunterState |
Implementation of a pirate hunter.
|
| SailorsState | |
| SeaPirate |
Implementation of the sea pirate
|
| SeaPiratesState |
State of all the sea pirates.
|
| SmugglerState |
Implementation of a smuggler.
|
| TavernPirateState |
Implementation of a pirate.
|
| ThieveState |
Implementation of a thieve.
|
| TraderState |
Implementation of a trader.
|
| TransportTraderState |
Implementation of a transport trader.
|
| TravelerState |
Implementation of a traveler.
|
| TreasureMapOwnerState |
Implementation of a treasure map owner.
|
| WarehouseTenant |
Implementation of a warehouse tenant.
|
| WeaponsDealerState |
Implementation of the weapons dealer.
|
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