class SimplePriceCalculation extends BasePriceCalulation implements IPriceCalculation
| Constructor and Description |
|---|
SimplePriceCalculation() |
| Modifier and Type | Method and Description |
|---|---|
double |
computePrice(int min,
int max,
int available,
int saturation,
int productionRate,
IPopulationStructure pop,
ECityState state)
Compute the price for one item of the ware.
|
int |
computePrice(ITradable tradable,
boolean buy,
int available,
int productionRate,
IPopulationStructure pop,
ECityState state)
Compute the price for one item of the ware.
|
getMaxValue, getMinValue, getSaturationpublic double computePrice(int min,
int max,
int available,
int saturation,
int productionRate,
IPopulationStructure pop,
ECityState state)
computePrice in interface IPriceCalculationmin - the lowest possible price (0 exclusive)max - the highest possible priceavailable - amount of wares that are available in the marketsaturation - amount of items at which the market is saturated (no further price changeproductionRate - amount the city can produce within a weekpop - population structure that may have an influence on the calculated pricestate - state of the citypublic int computePrice(ITradable tradable, boolean buy, int available, int productionRate, IPopulationStructure pop, ECityState state)
IPriceCalculationV2computePrice in interface IPriceCalculationV2tradable - defining all the parameters specific for the ware that is traded that is required for the calculationbuy - flag indicating if the calculation should happen for buying or selling.available - amount of wares that are available in the marketproductionRate - amount the city can produce within a weekpop - population structure that may have an influence on the calculated pricestate - state of the cityCopyright © 2011-2018 Sahits GmbH. All Rights Reserved.