| Package | Description |
|---|---|
| ch.sahits.game.openpatrician.model.city.impl | |
| ch.sahits.game.openpatrician.model.people | |
| ch.sahits.game.openpatrician.model.people.impl |
| Modifier and Type | Method | Description |
|---|---|---|
javafx.beans.binding.ObjectBinding<java.util.List<ISideRoomPerson>> |
TavernState.presentPersonsInSideRoomBinding() |
| Modifier and Type | Interface | Description |
|---|---|---|
(package private) interface |
ch.sahits.game.openpatrician.model.people.IBasePatrol |
|
interface |
IBuyer |
A buyer promises to buy wares within a given time frame at a certain price.
|
interface |
IConcurrent |
Another player asking to harm his concurrent by sinking
one of his ships.
|
interface |
ICourier |
|
interface |
IEscorte |
|
interface |
IFugitive |
|
interface |
IPatrol |
Trader who wishes to order a patrol along three cities.
|
interface |
IPirateHunter |
Task to hunt down a priate based on a
IMapSection. |
interface |
ISmuggler |
A smuggler request delivery of some wares into another city.
|
interface |
IThieve |
A thieve is a person sitting in the tavern waiting for
an order to break in on one of your concurrent's, who have
a trading office in the city.
|
interface |
ITransportTrader |
Defining a trader with missing ships capacities, who has
to get to another city with his wares.
|
interface |
ITreasureMapOwner |
The owner of a treasure map offers you a part of it to be sold.
|
interface |
IWarehouseTenant |
Trader who looks to store goods in another warehouse.
|
| Modifier and Type | Class | Description |
|---|---|---|
class |
BuyerState |
Implementation of a buyer.
|
class |
ConcurrentState |
Implementation of a concurrent.
|
class |
CourierState |
Implementation of a courier.
|
class |
EscorteeState |
Implementation of an escortee, who needs to travel to another city and
will be attacked by a pirate under way.
|
class |
FugitiveState |
Implementation of an fugitive, who needs to travel to another city and
will be attacked by a pirate under way.
|
class |
PatrolState |
Implementation of a patrol.
|
class |
PirateHunterState |
Implementation of a pirate hunter.
|
class |
SmugglerState |
Implementation of a smuggler.
|
class |
ThieveState |
Implementation of a thieve.
|
class |
TransportTraderState |
Implementation of a transport trader.
|
class |
TreasureMapOwnerState |
Implementation of a treasure map owner.
|
class |
WarehouseTenant |
Implementation of a warehouse tenant.
|
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