public class DynamicProgramming extends Object
| 构造器和说明 |
|---|
DynamicProgramming() |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
gameStart() |
Map<Integer,Action> |
getActionMap() |
List<Integer> |
getBestAction(int[] stateId) |
List<DynamicState> |
getDynamicStateList() |
List<ValueFunction> |
getValueFunction() |
Matrix |
getValueMatrix() |
void |
setGaMa(double gaMa) |
void |
setMaxTimes(int maxTimes) |
void |
setValueTh(double valueTh) |
void |
strategyStudy() |
public void setMaxTimes(int maxTimes)
public void setValueTh(double valueTh)
public void setGaMa(double gaMa)
public List<DynamicState> getDynamicStateList()
public void gameStart()
public List<ValueFunction> getValueFunction()
Copyright © 2024. All rights reserved.