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See:
Description
| Class Summary | |
|---|---|
| DirectRuntimeDemo | Demonstrates how to retrieve and use a runtime object from a compiled Jiffle script. |
| GameOfLife | John Conway's Game of Life implemented with Jiffle. |
| JiffleBuilderDemo | Demonstrates using JiffleBuilder to compile and run a script. |
| JiffleDemo | A browser for Jiffle example scripts. |
| JiffleDemoBase | Defines some common fields for use in Jiffle demo applications. |
| JiffleDemoHelper | Helper class with for Jiffle demo applications. |
| JiffleExecutorDemo | Demonstrates the use of JiffleExecutor to run a script. |
| ProgressListenerDemo | Demonstrates using a JiffleProgressListener with JiffleExecutor. |
Example applications for the Jiffle scripting language.
To see the various example scripts in action run the
JiffleDemo program. It displays a script in a
text window and the image produced by it in an adjacent
window.
JiffleBuilderDemo shows how to compile and run scripts
with JiffleBuilder. This is the easiest way to get
started.
DirectRuntimeDemo demonstrates creating a Jiffle object
directly, compiling a script, retrieving a runtime object and
the using this to process images.
JiffleExecutorDemo shows how to run Jiffle objects using
a multi-threaded, event-driven executor service. This is especially
useful for computationally intensive tasks.
ProgressListenerDemo shows how to use a progress listener
with JiffleExecutor when running long tasks.
GameOfLife is a more advanced example which uses Jiffle
runtime objects to drive a simulation where the output image of each
step becomes the input image of the next step.
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