Package jade.proto

Class AchieveREResponder

  • All Implemented Interfaces:
    FIPANames.InteractionProtocol, Serializable, Serializable

    public class AchieveREResponder
    extends FSMBehaviour
    implements FIPANames.InteractionProtocol
    This is a single homogeneous and effective implementation of all the FIPA-Request-like interaction protocols defined by FIPA, that is all those protocols where the initiator sends a single message (i.e. it performs a single communicative act) within the scope of an interaction protocol in order to verify if the RE (Rational Effect) of the communicative act has been achieved or not.
    Version:
    $Date$ $Revision$
    Author:
    Giovanni Caire - TILab, Fabio Bellifemine - TILab, Tiziana Trucco - TILab
    See Also:
    AchieveREInitiator, Serialized Form
    • Field Detail

      • REQUEST_KEY

        public final String REQUEST_KEY
        key to retrieve from the DataStore of the behaviour the ACLMessage object sent by the initiator.
      • RESPONSE_KEY

        public final String RESPONSE_KEY
        key to retrieve from the DataStore of the behaviour the ACLMessage object sent as a response to the initiator.
      • RESULT_NOTIFICATION_KEY

        public final String RESULT_NOTIFICATION_KEY
        key to retrieve from the DataStore of the behaviour the ACLMessage object sent as a result notification to the initiator.
    • Constructor Detail

      • AchieveREResponder

        public AchieveREResponder​(Agent a,
                                  MessageTemplate mt,
                                  DataStore store)
        Constructor.
        Parameters:
        a - is the reference to the Agent object
        mt - is the MessageTemplate that must be used to match the initiator message. Take care that if mt is null every message is consumed by this protocol.
        store - the DataStore for this protocol
    • Method Detail

      • createMessageTemplate

        public static MessageTemplate createMessageTemplate​(String iprotocol)
        This static method can be used to set the proper message Template (based on the interaction protocol and the performative) into the constructor of this behaviour.
        See Also:
        FIPANames.InteractionProtocol
      • reset

        public void reset()
        Reset this behaviour using the same MessageTemplate.
        Overrides:
        reset in class FSMBehaviour
      • reset

        public void reset​(MessageTemplate mt)
        This method allows to change the MessageTemplate that defines what messages this FIPARequestResponder will react to and reset the protocol.
      • handleRequest

        protected ACLMessage handleRequest​(ACLMessage request)
                                    throws NotUnderstoodException,
                                           RefuseException
        This method is called when the protocol initiation message (matching the MessageTemplate specified in the constructor) is received. This default implementation returns null which has the effect of sending no reponse. Programmers should override this method in case they need to react to this event.
        Parameters:
        request - the received message
        Returns:
        the ACLMessage to be sent as a response (i.e. one of AGREE, REFUSE, NOT_UNDERSTOOD, INFORM.
        Throws:
        NotUnderstoodException
        RefuseException
      • prepareResultNotification

        protected ACLMessage prepareResultNotification​(ACLMessage request,
                                                       ACLMessage response)
                                                throws FailureException
        This method is called after the execution of the handleRequest() method if no response was sent or the response was an AGREE message. This default implementation returns null which has the effect of sending no result notification. Programmers should override the method in case they need to react to this event.
        Parameters:
        request - the received message
        response - the previously sent response message
        Returns:
        the ACLMessage to be sent as a result notification (i.e. one of INFORM, FAILURE.
        Throws:
        FailureException
        See Also:
        handleRequest(ACLMessage)
      • registerHandleRequest

        public void registerHandleRequest​(Behaviour b)
        This method allows to register a user defined Behaviour in the HANDLE_REQUEST state. This behaviour would override the homonymous method. This method also set the DataStore of the registered Behaviour to the DataStore of this AchieveREResponder. It is responsibility of the registered behaviour to put the response to be sent into the DataStore at the RESPONSE_KEY key.
        Parameters:
        b - the Behaviour that will handle this state
      • registerPrepareResponse

        public void registerPrepareResponse​(Behaviour b)
        Deprecated.
        Use registerHandleRequest() instead.
      • registerPrepareResultNotification

        public void registerPrepareResultNotification​(Behaviour b)
        This method allows to register a user defined Behaviour in the PREPARE_RESULT_NOTIFICATION state. This behaviour would override the homonymous method. This method also set the DataStore of the registered Behaviour to the DataStore of this AchieveREResponder. It is responsibility of the registered behaviour to put the result notification message to be sent into the DataStore at the RESULT_NOTIFICATION_KEY key.
        Parameters:
        b - the Behaviour that will handle this state