Package physx.cooking

Class PxCookingParams

java.lang.Object
physx.NativeObject
physx.cooking.PxCookingParams

public class PxCookingParams extends NativeObject
Structure describing parameters affecting mesh cooking.
  • Field Details

    • SIZEOF

      public static final int SIZEOF
    • ALIGNOF

      public static final int ALIGNOF
      See Also:
  • Constructor Details

    • PxCookingParams

      protected PxCookingParams()
    • PxCookingParams

      protected PxCookingParams(long address)
    • PxCookingParams

      public PxCookingParams(PxTolerancesScale sc)
      Parameters:
      sc - WebIDL type: PxTolerancesScale [Const, Ref]
  • Method Details

    • wrapPointer

      public static PxCookingParams wrapPointer(long address)
    • arrayGet

      public static PxCookingParams arrayGet(long baseAddress, int index)
    • destroy

      public void destroy()
    • getAreaTestEpsilon

      public float getAreaTestEpsilon()
      Zero-size area epsilon used in convex hull computation.

      If the area of a triangle of the hull is below this value, the triangle will be rejected. This test is done only if PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES is used.

      Default value: 0.06f*PxTolerancesScale.length*PxTolerancesScale.length

      Range: (0.0f, PX_MAX_F32)

    • setAreaTestEpsilon

      public void setAreaTestEpsilon(float value)
      Zero-size area epsilon used in convex hull computation.

      If the area of a triangle of the hull is below this value, the triangle will be rejected. This test is done only if PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES is used.

      Default value: 0.06f*PxTolerancesScale.length*PxTolerancesScale.length

      Range: (0.0f, PX_MAX_F32)

    • getPlaneTolerance

      public float getPlaneTolerance()
      Plane tolerance used in convex hull computation.

      The value is used during hull construction. When a new point is about to be added to the hull it gets dropped when the point is closer to the hull than the planeTolerance. The planeTolerance is increased according to the hull size.

      If 0.0f is set all points are accepted when the convex hull is created. This may lead to edge cases where the new points may be merged into an existing polygon and the polygons plane equation might slightly change therefore. This might lead to failures during polygon merging phase in the hull computation.

      It is recommended to use the default value, however if it is required that all points needs to be accepted or huge thin convexes are created, it might be required to lower the default value.

      Note: The plane tolerance is used only within PxConvexMeshCookingType::eQUICKHULL algorithm.

      Default value: 0.0007f

      Range: <0.0f, PX_MAX_F32)

    • setPlaneTolerance

      public void setPlaneTolerance(float value)
      Plane tolerance used in convex hull computation.

      The value is used during hull construction. When a new point is about to be added to the hull it gets dropped when the point is closer to the hull than the planeTolerance. The planeTolerance is increased according to the hull size.

      If 0.0f is set all points are accepted when the convex hull is created. This may lead to edge cases where the new points may be merged into an existing polygon and the polygons plane equation might slightly change therefore. This might lead to failures during polygon merging phase in the hull computation.

      It is recommended to use the default value, however if it is required that all points needs to be accepted or huge thin convexes are created, it might be required to lower the default value.

      Note: The plane tolerance is used only within PxConvexMeshCookingType::eQUICKHULL algorithm.

      Default value: 0.0007f

      Range: <0.0f, PX_MAX_F32)

    • getConvexMeshCookingType

      public PxConvexMeshCookingTypeEnum getConvexMeshCookingType()
      Convex hull creation algorithm.

      Default value: PxConvexMeshCookingType::eQUICKHULL

    • setConvexMeshCookingType

      public void setConvexMeshCookingType(PxConvexMeshCookingTypeEnum value)
      Convex hull creation algorithm.

      Default value: PxConvexMeshCookingType::eQUICKHULL

    • getSuppressTriangleMeshRemapTable

      public boolean getSuppressTriangleMeshRemapTable()
      When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will not be able to provide the remap information for internal mesh triangles returned by collisions, sweeps or raycasts hits.

      Default value: false

    • setSuppressTriangleMeshRemapTable

      public void setSuppressTriangleMeshRemapTable(boolean value)
      When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will not be able to provide the remap information for internal mesh triangles returned by collisions, sweeps or raycasts hits.

      Default value: false

    • getBuildTriangleAdjacencies

      public boolean getBuildTriangleAdjacencies()
      When true, the triangle adjacency information is created. You can get the adjacency triangles for a given triangle from getTriangle.

      Default value: false

    • setBuildTriangleAdjacencies

      public void setBuildTriangleAdjacencies(boolean value)
      When true, the triangle adjacency information is created. You can get the adjacency triangles for a given triangle from getTriangle.

      Default value: false

    • getBuildGPUData

      public boolean getBuildGPUData()
      When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes.

      Default value: false

    • setBuildGPUData

      public void setBuildGPUData(boolean value)
      When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes.

      Default value: false

    • getScale

      public PxTolerancesScale getScale()
      Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.

      Note: The PxTolerancesScale values have to match the values used when creating a PxPhysics or PxScene instance.

      See Also:
    • setScale

      public void setScale(PxTolerancesScale value)
      Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.

      Note: The PxTolerancesScale values have to match the values used when creating a PxPhysics or PxScene instance.

      See Also:
    • getMeshPreprocessParams

      public PxMeshPreprocessingFlags getMeshPreprocessParams()
      Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking.

      Default value: 0

    • setMeshPreprocessParams

      public void setMeshPreprocessParams(PxMeshPreprocessingFlags value)
      Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking.

      Default value: 0

    • getMeshWeldTolerance

      public float getMeshWeldTolerance()
      Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded. If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance.

      The default vertex welding uses a snap-to-grid approach. This approach effectively truncates each vertex to integer values using meshWeldTolerance. Once these snapped vertices are produced, all vertices that snap to a given vertex on the grid are remapped to reference a single vertex. Following this, all triangles' indices are remapped to reference this subset of clean vertices. It should be noted that the vertices that we do not alter the position of the vertices; the snap-to-grid is only performed to identify nearby vertices.

      The mesh validation approach also uses the same snap-to-grid approach to identify nearby vertices. If more than one vertex snaps to a given grid coordinate, we ensure that the distance between the vertices is at least meshWeldTolerance. If this is not the case, a warning is emitted.

      Default value: 0.0

    • setMeshWeldTolerance

      public void setMeshWeldTolerance(float value)
      Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded. If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance.

      The default vertex welding uses a snap-to-grid approach. This approach effectively truncates each vertex to integer values using meshWeldTolerance. Once these snapped vertices are produced, all vertices that snap to a given vertex on the grid are remapped to reference a single vertex. Following this, all triangles' indices are remapped to reference this subset of clean vertices. It should be noted that the vertices that we do not alter the position of the vertices; the snap-to-grid is only performed to identify nearby vertices.

      The mesh validation approach also uses the same snap-to-grid approach to identify nearby vertices. If more than one vertex snaps to a given grid coordinate, we ensure that the distance between the vertices is at least meshWeldTolerance. If this is not the case, a warning is emitted.

      Default value: 0.0

    • getMidphaseDesc

      public PxMidphaseDesc getMidphaseDesc()
      Controls the desired midphase desc structure for triangle meshes.
      See Also:
    • setMidphaseDesc

      public void setMidphaseDesc(PxMidphaseDesc value)
      Controls the desired midphase desc structure for triangle meshes.
      See Also:
    • getGaussMapLimit

      public int getGaussMapLimit()
      Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage. Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the extra structures actually hurt performance.

      Default value: 32

    • setGaussMapLimit

      public void setGaussMapLimit(int value)
      Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage. Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the extra structures actually hurt performance.

      Default value: 32