Module de.fabmax.physxjni
Package physx.physics
package physx.physics
-
ClassDescriptionPxActor is the base class for the main simulation objects in the physics SDK.Flags which control the behavior of an actor.Identifies each type of actor.Identifies each type of actor for retrieving actors from a scene.Class to aggregate actors into a single broad-phase entry.Defines a spatial tendon attachment point on a link.\addtogroup physicsData structure used to read and write internal articulation data.These flags determine what data is read or written to the internal articulation data via cache.Data structure for articulation joint drive configuration.A fixed tendon that can be used to link multiple degrees of freedom of multiple articulation joints via length and limit constraints.A joint between two links in an articulation.Flag that configures articulation-state updates by PxArticulationReducedCoordinate::updateKinematic.Data structure to set articulation joint limits.A component of an articulation that represents a rigid body.A tree structure of bodies connected by joints that is treated as a unit by the dynamics solver.Data structure used to access the root link state and acceleration.A spatial tendon that attaches to an articulation.Common API base class shared by PxArticulationSpatialTendon and PxArticulationFixedTendon.Defines a fixed-tendon joint on an articulation joint degree of freedom.Defines the low/high limits of the length of a tendon.Base material class.Caps class for broad phase."Region of interest" for the broad-phase.Information & stats structure for a regionBroad phase algorithm used in the simulationDesired build strategy for bounding-volume hierarchiesEnumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.A plugin class for implementing constraintsThis class connects a custom constraint to the SDKconstraint flagsDescriptor for a broken constraint.Contact report pair information.Collection of flags providing information on contact report pairs.An Instance of this class is passed to PxSimulationEventCallback.onContact().Collection of flags providing information on contact report pairs.A contact point as used by contact notificationExpresses the dominance relationship of a contact.Secondary pruning structure used for newly added objects in dynamic trees.PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.Collection of flags describing the filter actions to take for a collision pair.Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.Enum for selecting the friction algorithm used for simulation.Stores results of raycast queries.Stores results of sweep queries.Scene query and geometry query behavior flags.Scene query hit information for raycasts and sweeps returning hit position and normal information.Material class to represent a set of surface properties.Flags which control the behavior of a material.Collection of flags describing the actions to take for a collision pair.Abstract singleton factory class used for instancing objects in the Physics SDK.Pruning structure used to accelerate scene queries.Scene query filtering callbacks.Scene query filtering data.Filtering flags for scene queries.Scene query hit information.PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SDK.PxRigidBody is a base class shared between dynamic rigid body objects.Collection of flags describing the behavior of a rigid body.PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.Collection of flags providing a mechanism to lock motion along/around a specific axis.PxRigidStatic represents a static rigid body simulation object in the physics SDK.A scene is a collection of bodies and constraints which can interact.Descriptor class for scenes.flags for configuring properties of the sceneClass used to retrieve limits(e.g. maximum number of bodies) for a scene.Base class for the scene-query system.Scene query update modeTraditional SQ system for PxScene.Abstract class for collision shapes.utility functions for use with PxShapeFlags which affect the behavior of PxShapes.An interface class that the user can implement in order to receive simulation events.Class used to retrieve statistics for a simulation step.Enum for selecting the type of solver used for the simulation.Data structure to represent spatial forces.Data structure to represent spatial velocities.Descriptor for a trigger pair.Collection of flags providing information on trigger report pairs.