Package physx.common

Class PxCollection

java.lang.Object
physx.NativeObject
physx.common.PxCollection

public class PxCollection extends NativeObject
Collection class for serialization.

A collection is a set of PxBase objects. PxBase objects can be added to the collection regardless of other objects they depend on. Objects may be named using PxSerialObjectId values in order to resolve dependencies between objects of different collections.

Serialization and deserialization only work through collections.

A scene is typically serialized using the following steps:

-# create a serialization registry -# create a collection for scene objects -# complete the scene objects (adds all dependent objects, e.g. meshes) -# serialize collection -# release collection -# release serialization registry

For example the code may look like this:

\code PxPhysics* physics; // The physics PxScene* scene; // The physics scene SerialStream s; // The user-defined stream doing the actual write to disk

PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 1) PxCollection* collection = PxSerialization::createCollection(*scene); // step 2) PxSerialization::complete(*collection, *registry); // step 3) PxSerialization::serializeCollectionToBinary(s, *collection, *registry); // step 4) collection->release(); // step 5) registry->release(); // step 6) \endcode

A scene is typically deserialized using the following steps:

-# load a serialized collection into memory -# create a serialization registry -# create a collection by passing the serialized memory block -# add collected objects to scene -# release collection -# release serialization registry

For example the code may look like this:

\code PxPhysics* physics; // The physics PxScene* scene; // The physics scene void* memory128; // a 128-byte aligned buffer previously loaded from disk by the user - step 1)

PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 2) PxCollection* collection = PxSerialization::createCollectionFromBinary(memory128, *registry); // step 3) scene->addCollection(*collection); // step 4) collection->release(); // step 5) registry->release(); // step 6) \endcode

  • Field Details

    • SIZEOF

      public static final int SIZEOF
    • ALIGNOF

      public static final int ALIGNOF
      See Also:
  • Constructor Details

    • PxCollection

      protected PxCollection()
    • PxCollection

      protected PxCollection(long address)
  • Method Details

    • wrapPointer

      public static PxCollection wrapPointer(long address)
    • arrayGet

      public static PxCollection arrayGet(long baseAddress, int index)
    • add

      public void add(PxBase obj)
      Adds a PxBase object to the collection.

      Adds a PxBase object to the collection. Optionally a PxSerialObjectId can be provided in order to resolve dependencies between collections. A PxSerialObjectId value of PX_SERIAL_OBJECT_ID_INVALID means the object remains without id. Objects can be added regardless of other objects they require. If the object is already in the collection, the ID will be set if it was PX_SERIAL_OBJECT_ID_INVALID previously, otherwise the operation fails.

    • add

      public void add(PxBase obj, long id)
      Adds a PxBase object to the collection.

      Adds a PxBase object to the collection. Optionally a PxSerialObjectId can be provided in order to resolve dependencies between collections. A PxSerialObjectId value of PX_SERIAL_OBJECT_ID_INVALID means the object remains without id. Objects can be added regardless of other objects they require. If the object is already in the collection, the ID will be set if it was PX_SERIAL_OBJECT_ID_INVALID previously, otherwise the operation fails.

      Parameters:
      id - Optional PxSerialObjectId id
    • remove

      public void remove(PxBase obj)
      Removes a PxBase member object from the collection.

      Object needs to be contained by the collection.

    • contains

      public boolean contains(PxBase obj)
      Returns whether the collection contains a certain PxBase object.
      Returns:
      Whether object is contained.
    • addId

      public void addId(PxBase obj, long id)
      Adds an id to a member PxBase object.

      If the object is already associated with an id within the collection, the id is replaced. May only be called for objects that are members of the collection. The id needs to be unique within the collection.

      Parameters:
      id - PxSerialObjectId id to be given to the object
    • removeId

      public void removeId(long id)
      Removes id from a contained PxBase object.

      May only be called for ids that are associated with an object in the collection.

      Parameters:
      id - PxSerialObjectId value
    • getNbObjects

      public int getNbObjects()
      Gets number of PxBase objects in this collection.
      Returns:
      Number of objects in this collection
    • getObject

      public PxBase getObject(int index)
      Gets the PxBase object of this collection given its index.
      Parameters:
      index - PxBase index in [0, getNbObjects())
      Returns:
      PxBase object at index index
    • find

      public PxBase find(long id)
      Looks for a PxBase object given a PxSerialObjectId value.

      If there is no PxBase object in the collection with the given id, NULL is returned.

      Parameters:
      id - PxSerialObjectId value to look for
      Returns:
      PxBase object with the given id value or NULL
    • getNbIds

      public int getNbIds()
      Gets number of PxSerialObjectId names in this collection.
      Returns:
      Number of PxSerialObjectId names in this collection
    • getId

      public long getId(PxBase obj)
      Gets the PxSerialObjectId name of a PxBase object within the collection.

      The PxBase object needs to be a member of the collection.

      Returns:
      PxSerialObjectId name of the object or PX_SERIAL_OBJECT_ID_INVALID if the object is unnamed
    • release

      public void release()
      Deletes a collection object.

      This function only deletes the collection object, i.e. the container class. It doesn't delete objects that are part of the collection.