Index
All Classes and Interfaces|All Packages|Serialized Form
A
- Actor - Class in de.rpgframework.random
- Actor() - Constructor for class de.rpgframework.random.Actor
- Actor(ActorRole, String) - Constructor for class de.rpgframework.random.Actor
- ACTOR_BASEDATA - Enum constant in enum class de.rpgframework.random.DataType
- ACTOR_PERSONALITY - Enum constant in enum class de.rpgframework.random.DataType
- ACTOR_VISUAL - Enum constant in enum class de.rpgframework.random.DataType
- addActor(Actor) - Method in class de.rpgframework.random.PlotNode
- AddActorInstruction - Class in de.rpgframework.random
- AddActorInstruction() - Constructor for class de.rpgframework.random.AddActorInstruction
- addLine(TextLine) - Method in class de.rpgframework.random.VariableHolderNode
- addNode(PlotNode) - Method in class de.rpgframework.random.PlotNode
- AddNodeInstruction - Class in de.rpgframework.random
- AddNodeInstruction() - Constructor for class de.rpgframework.random.AddNodeInstruction
- addText(String) - Method in class de.rpgframework.random.TextLine
- addVariable(GeneratorVariable, int) - Method in class de.rpgframework.random.VariableHolderNode
B
- BATTLEMAP - Enum constant in enum class de.rpgframework.random.DataType
- build() - Method in class de.rpgframework.random.RandomGeneratorBuilder
- buildChain() - Method in class de.rpgframework.random.RandomGeneratorBuilder
- builder() - Static method in interface de.rpgframework.random.RandomGenerator
C
- COMBAT - Enum constant in enum class de.rpgframework.random.mine.StoryFocus
- CONCLUSION - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- contains(List<Classification<?>>, ClassificationType) - Static method in interface de.rpgframework.random.RandomGenerator
- copyHints(VariableHolderNode) - Method in class de.rpgframework.random.VariableHolderNode
- copyVariables(VariableHolderNode) - Method in class de.rpgframework.random.VariableHolderNode
- CRISIS - Enum constant in enum class de.rpgframework.random.PlotNode.Type
D
- d00 - Variable in class de.rpgframework.random.RollTable
- d20 - Variable in class de.rpgframework.random.RollTable
- d6 - Variable in class de.rpgframework.random.RollTable
- DataType - Enum Class in de.rpgframework.random
- de.rpgframework.generator - module de.rpgframework.generator
- de.rpgframework.random - package de.rpgframework.random
- de.rpgframework.random.mine - package de.rpgframework.random.mine
- de.rpgframework.random.withoutnumber - package de.rpgframework.random.withoutnumber
- draw - Variable in class de.rpgframework.random.RollTable
-
How many results shall be drawn from the table
E
- Enemy - Class in de.rpgframework.random.withoutnumber
- Enemy() - Constructor for class de.rpgframework.random.withoutnumber.Enemy
- ENEMY - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- export(Object, OutputStream, Locale) - Method in interface de.rpgframework.random.ResultExport
- EXPOSITION - Enum constant in enum class de.rpgframework.random.PlotNode.Type
F
- FACTION - Enum constant in enum class de.rpgframework.random.WorldVariables
- FALL - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- findGenerator(GeneratorType, List<Classification<?>>, List<ClassificationType>) - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- findGenerators(GeneratorType, List<Classification<?>>, List<ClassificationType>) - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- forRules(RoleplayingSystem) - Method in class de.rpgframework.random.RandomGeneratorBuilder
- forSetting(World) - Method in class de.rpgframework.random.RandomGeneratorBuilder
G
- generate(GeneratorType, List<Classification<?>>, List<Classification<?>>, Map<GeneratorVariable, Integer>) - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- generate(VariableHolderNode) - Method in class de.rpgframework.random.NSCGenerator
- generate(VariableHolderNode) - Method in interface de.rpgframework.random.RandomGenerator
- generate(VariableHolderNode) - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- generate(VariableHolderNode) - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- GeneratorInitializer - Interface in de.rpgframework.random
- GeneratorReference - Enum Class in de.rpgframework.random
- GeneratorType - Enum Class in de.rpgframework.random
- GeneratorVariable - Interface in de.rpgframework.random
- GeneratorVariableValue - Interface in de.rpgframework.random
- GenericGeneratorInitializer - Class in de.rpgframework.random
- GenericGeneratorInitializer() - Constructor for class de.rpgframework.random.GenericGeneratorInitializer
- getActors() - Method in class de.rpgframework.random.PlotNode
- getAddActor() - Method in class de.rpgframework.random.RollResult
- getAddNode() - Method in class de.rpgframework.random.RollTable
- getChildNodes() - Method in class de.rpgframework.random.PlotNode
- getComplication() - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- getComplications() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- getD6() - Method in class de.rpgframework.random.RollTable
- getEnemies() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- getEnemy() - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- getFaction() - Method in class de.rpgframework.random.Actor
- getFriend() - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- getFriends() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- getGender() - Method in class de.rpgframework.random.Actor
- getGeneratorId() - Method in interface de.rpgframework.random.GeneratorVariableValue
-
Return the identifier of the generator who created this
- getGeneratorId() - Method in class de.rpgframework.random.StringGeneratorVariableValue
- getGenerators(GeneratorType) - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- getGeneratorsToRegister() - Method in interface de.rpgframework.random.GeneratorInitializer
- getGeneratorsToRegister() - Method in class de.rpgframework.random.GenericGeneratorInitializer
- getGenericVariable(GeneratorVariable) - Method in class de.rpgframework.random.VariableHolderNode
- getGenericVariables() - Method in class de.rpgframework.random.VariableHolderNode
- getHint(ClassificationType, Collection<Classification<?>>) - Method in class de.rpgframework.random.NSCGenerator
- getHints() - Method in class de.rpgframework.random.VariableHolderNode
- getI18n() - Method in class de.rpgframework.random.PlotNode
- getId() - Method in class de.rpgframework.random.Actor
- getId() - Method in class de.rpgframework.random.AddActorInstruction
- getId() - Method in class de.rpgframework.random.NSCGenerator
- getId() - Method in interface de.rpgframework.random.RandomGenerator
-
Short and unique identifier for this generator
- getId() - Method in class de.rpgframework.random.RollTable
- getId() - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- getId() - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- getKeys() - Method in class de.rpgframework.random.TextLine
- getLines() - Method in class de.rpgframework.random.VariableHolderNode
- getModifierNames() - Method in class de.rpgframework.random.RollTable
- getName() - Method in class de.rpgframework.random.Actor
- getName() - Method in class de.rpgframework.random.withoutnumber.VariableDefinition
- getNextTable() - Method in class de.rpgframework.random.RollResult
- getNextTable() - Method in class de.rpgframework.random.RollTable
- getNode(PlotNode.Type) - Method in class de.rpgframework.random.PlotNode
- getParent() - Method in class de.rpgframework.random.PlotNode
- getPlace() - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- getPlaces() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- getProvidedData() - Method in class de.rpgframework.random.NSCGenerator
- getProvidedData() - Method in interface de.rpgframework.random.RandomGenerator
-
What kind of data is provided
- getProvidedData() - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- getProvidedData() - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- getRequiredVariables() - Method in class de.rpgframework.random.NSCGenerator
- getRequiredVariables() - Method in interface de.rpgframework.random.RandomGenerator
- getRequiredVariables() - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- getRequiredVariables() - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- getResultFor(int) - Method in class de.rpgframework.random.RollTable
- getResults() - Method in class de.rpgframework.random.RollTable
- getRole() - Method in class de.rpgframework.random.Actor
- getRole() - Method in class de.rpgframework.random.AddActorInstruction
- getRuleData() - Method in class de.rpgframework.random.Actor
- getSubtables() - Method in class de.rpgframework.random.RollResult
- getSupportedTypes() - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- getTag1() - Method in class de.rpgframework.random.Plot
- getTag2() - Method in class de.rpgframework.random.Plot
- getThing() - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- getThings() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- getTitle() - Method in class de.rpgframework.random.AddNodeInstruction
- getType() - Method in class de.rpgframework.random.AddNodeInstruction
- getType() - Method in class de.rpgframework.random.NSCGenerator
- getType() - Method in class de.rpgframework.random.PlotNode
- getType() - Method in interface de.rpgframework.random.RandomGenerator
- getType() - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- getType() - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- getValue() - Method in class de.rpgframework.random.RollResult
- getValue() - Method in class de.rpgframework.random.withoutnumber.VariableDefinition
- getValueOf(List<Classification<?>>, ClassificationType) - Static method in interface de.rpgframework.random.RandomGenerator
- getVariable() - Method in interface de.rpgframework.random.GeneratorVariableValue
- getVariable() - Method in class de.rpgframework.random.StringGeneratorVariableValue
- getVariable(GeneratorVariable) - Method in class de.rpgframework.random.VariableHolderNode
- getVariables() - Method in class de.rpgframework.random.AddActorInstruction
- getVariables() - Method in class de.rpgframework.random.VariableHolderNode
- getVariables() - Method in class de.rpgframework.random.withoutnumber.StoryTagElement
I
- id - Variable in class de.rpgframework.random.RollTable
-
An identifier within type
- initialize() - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- instantiateModification(Modification, ComplexDataItemValue<?>, int, CommonCharacter<?, ?, ?, ?>) - Method in enum class de.rpgframework.random.GeneratorReference
- isInRange(int) - Method in class de.rpgframework.random.RollResult
- isInteger() - Method in interface de.rpgframework.random.GeneratorVariable
- isInteger() - Method in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- isInteger() - Method in enum class de.rpgframework.random.WorldVariables
L
- loadTables(InputStream) - Method in class de.rpgframework.random.RollTableGenerator
- LOCATION - Enum constant in enum class de.rpgframework.random.GeneratorType
- LOCATION_DESCRIPTION - Enum constant in enum class de.rpgframework.random.DataType
- LOCATION_ROOM_DESCRIPTION - Enum constant in enum class de.rpgframework.random.DataType
M
- matchesFilter(Classification<?>) - Method in class de.rpgframework.random.NSCGenerator
- matchesFilter(Classification<?>) - Method in interface de.rpgframework.random.RandomGenerator
- matchesFilter(Classification<?>) - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- matchesFilter(Classification<?>) - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- MISSION_TAG - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- modifiers - Variable in class de.rpgframework.random.RollTable
N
- name() - Method in interface de.rpgframework.random.GeneratorVariable
- NAME_PERSON - Enum constant in enum class de.rpgframework.random.GeneratorType
- nextTable - Variable in class de.rpgframework.random.RollResult
- nextTable - Variable in class de.rpgframework.random.RollTable
- NPC_DESIRE - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- NPC_FLAW - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- NPC_PROBLEM - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- NPC_STRENGTH - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- NPC_VIRTUE - Enum constant in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
- NSC - Enum constant in enum class de.rpgframework.random.GeneratorType
- NSCGenerator - Class in de.rpgframework.random
- NSCGenerator() - Constructor for class de.rpgframework.random.NSCGenerator
O
- OPTIONAL - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- optionallySupportsHints(ClassificationType...) - Method in class de.rpgframework.random.RandomGeneratorBuilder
- optionallySupportsHints(List<ClassificationType>) - Method in class de.rpgframework.random.RandomGeneratorBuilder
P
- parseModifier(String) - Method in class de.rpgframework.random.RollTableGenerator
- parseVariables(String) - Method in class de.rpgframework.random.RollTableGenerator
- Plot - Class in de.rpgframework.random
- Plot() - Constructor for class de.rpgframework.random.Plot
- PLOT_ABSTRACT - Enum constant in enum class de.rpgframework.random.DataType
- PLOT_DETAIL - Enum constant in enum class de.rpgframework.random.DataType
- PlotNode - Class in de.rpgframework.random
- PlotNode(PlotNode.Type) - Constructor for class de.rpgframework.random.PlotNode
- PlotNode.Type - Enum Class in de.rpgframework.random
R
- random - Static variable in class de.rpgframework.random.RollTableGenerator
- RANDOM - Static variable in class de.rpgframework.random.NSCGenerator
- RandomGenerator - Interface in de.rpgframework.random
- RandomGeneratorBuilder - Class in de.rpgframework.random
- RandomGeneratorBuilder() - Constructor for class de.rpgframework.random.RandomGeneratorBuilder
- RandomGeneratorRegistry - Class in de.rpgframework.random
- RandomGeneratorRegistry() - Constructor for class de.rpgframework.random.RandomGeneratorRegistry
- REGION - Enum constant in enum class de.rpgframework.random.WorldVariables
- register(RandomGenerator) - Static method in class de.rpgframework.random.RandomGeneratorRegistry
- res - Variable in class de.rpgframework.random.RollTableGenerator
- resolve(String) - Method in enum class de.rpgframework.random.GeneratorReference
- resolveAny() - Method in enum class de.rpgframework.random.GeneratorReference
- resolveAsDataItem(String) - Method in enum class de.rpgframework.random.GeneratorReference
- resolveModifier(String) - Method in class de.rpgframework.random.RollTableGenerator
- resolveModifier(String) - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- resolveModifier(String) - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
- resolveVariable(String) - Method in enum class de.rpgframework.random.GeneratorReference
- ResultExport - Interface in de.rpgframework.random
- REWARD - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- RISE - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- roll(RollTable, PlotNode, Locale) - Method in class de.rpgframework.random.RollTableGenerator
- rollD100(int) - Static method in class de.rpgframework.random.RollTableGenerator
- rollD20(int) - Static method in class de.rpgframework.random.RollTableGenerator
- rollD6(int) - Static method in class de.rpgframework.random.RollTableGenerator
- RollResult - Class in de.rpgframework.random
- RollResult() - Constructor for class de.rpgframework.random.RollResult
- RollTable - Class in de.rpgframework.random
- RollTable() - Constructor for class de.rpgframework.random.RollTable
- RollTableGenerator - Class in de.rpgframework.random
- RollTableGenerator(MultiLanguageResourceBundle) - Constructor for class de.rpgframework.random.RollTableGenerator
- RollTableList - Class in de.rpgframework.random
- RollTableList() - Constructor for class de.rpgframework.random.RollTableList
- RULEDATA - Enum constant in enum class de.rpgframework.random.DataType
- RUN - Enum constant in enum class de.rpgframework.random.GeneratorType
S
- serializer - Static variable in class de.rpgframework.random.RollTableGenerator
- setComplication(String) - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- setEnemy(StoryTagElement) - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- setFaction(String) - Method in class de.rpgframework.random.Actor
- setFriend(String) - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- setGender(Gender) - Method in class de.rpgframework.random.Actor
- setGenerator(RandomGenerator) - Method in class de.rpgframework.random.StringGeneratorVariableValue
- setHint(Classification<?>) - Method in class de.rpgframework.random.VariableHolderNode
- setHint(ClassificationType, String) - Method in class de.rpgframework.random.VariableHolderNode
- setI18n(String) - Method in class de.rpgframework.random.PlotNode
- setName(String) - Method in class de.rpgframework.random.Actor
- setParent(PlotNode) - Method in class de.rpgframework.random.PlotNode
- setPlace(String) - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- setRole(ActorRole) - Method in class de.rpgframework.random.Actor
- setRuleData(Object) - Method in class de.rpgframework.random.Actor
- setTag1(StoryTagValue) - Method in class de.rpgframework.random.Plot
- setTag2(StoryTagValue) - Method in class de.rpgframework.random.Plot
- setThing(String) - Method in class de.rpgframework.random.withoutnumber.StoryTagValue
- setVariable(GeneratorVariable, GeneratorVariableValue) - Method in class de.rpgframework.random.VariableHolderNode
- setVariable(GeneratorVariable, String) - Method in class de.rpgframework.random.VariableHolderNode
- simpleRoll(RollTable, VariableHolderNode, Locale) - Method in class de.rpgframework.random.RollTableGenerator
- SOCIAL - Enum constant in enum class de.rpgframework.random.mine.StoryFocus
- Story - Class in de.rpgframework.random.mine
- Story() - Constructor for class de.rpgframework.random.mine.Story
- STORY - Enum constant in enum class de.rpgframework.random.PlotNode.Type
- StoryFocus - Enum Class in de.rpgframework.random.mine
- StoryTag - Class in de.rpgframework.random.withoutnumber
- StoryTag() - Constructor for class de.rpgframework.random.withoutnumber.StoryTag
- StoryTagElement - Class in de.rpgframework.random.withoutnumber
- StoryTagElement() - Constructor for class de.rpgframework.random.withoutnumber.StoryTagElement
- StoryTagGenerator - Class in de.rpgframework.random.withoutnumber
- StoryTagGenerator(MultiLanguageResourceBundle, String, Genre) - Constructor for class de.rpgframework.random.withoutnumber.StoryTagGenerator
- StoryTagList - Class in de.rpgframework.random.withoutnumber
- StoryTagList() - Constructor for class de.rpgframework.random.withoutnumber.StoryTagList
- StoryTagList(Collection<? extends StoryTag>) - Constructor for class de.rpgframework.random.withoutnumber.StoryTagList
- StoryTagValue - Class in de.rpgframework.random.withoutnumber
- StoryTagValue() - Constructor for class de.rpgframework.random.withoutnumber.StoryTagValue
- StoryTagValue(StoryTag) - Constructor for class de.rpgframework.random.withoutnumber.StoryTagValue
- StringGeneratorVariableValue - Class in de.rpgframework.random
- StringGeneratorVariableValue(RandomGenerator, GeneratorVariable, String) - Constructor for class de.rpgframework.random.StringGeneratorVariableValue
- SWNNPCGenerator - Class in de.rpgframework.random.withoutnumber
- SWNNPCGenerator(MultiLanguageResourceBundle, String, Genre) - Constructor for class de.rpgframework.random.withoutnumber.SWNNPCGenerator
T
- tables - Variable in class de.rpgframework.random.RollTableGenerator
- TextLine - Class in de.rpgframework.random
- TextLine() - Constructor for class de.rpgframework.random.TextLine
- thatGenerates(GeneratorType) - Method in class de.rpgframework.random.RandomGeneratorBuilder
- thatSupports(Classification<?>...) - Method in class de.rpgframework.random.RandomGeneratorBuilder
- toString() - Method in class de.rpgframework.random.Actor
- toString() - Method in class de.rpgframework.random.Plot
- toString() - Method in class de.rpgframework.random.RollResult
- toString() - Method in class de.rpgframework.random.StringGeneratorVariableValue
- toString(Locale) - Method in interface de.rpgframework.random.GeneratorVariableValue
-
Convert this into a human readable text description.
- toString(Locale) - Method in class de.rpgframework.random.StringGeneratorVariableValue
- toXMLIdentifier() - Method in interface de.rpgframework.random.GeneratorVariableValue
-
Convert to an identifier suitable for storing in an XML file
- toXMLIdentifier() - Method in class de.rpgframework.random.StringGeneratorVariableValue
U
- understandsHint(ClassificationType) - Method in class de.rpgframework.random.NSCGenerator
- understandsHint(ClassificationType) - Method in interface de.rpgframework.random.RandomGenerator
- understandsHint(ClassificationType) - Method in class de.rpgframework.random.withoutnumber.StoryTagGenerator
- understandsHint(ClassificationType) - Method in class de.rpgframework.random.withoutnumber.SWNNPCGenerator
V
- validate() - Method in class de.rpgframework.random.withoutnumber.StoryTag
- validate() - Method in class de.rpgframework.random.withoutnumber.StoryTagElement
- valueOf(String) - Static method in enum class de.rpgframework.random.DataType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.GeneratorReference
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.GeneratorType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.mine.StoryFocus
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.PlotNode.Type
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class de.rpgframework.random.WorldVariables
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class de.rpgframework.random.DataType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.GeneratorReference
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.GeneratorType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.mine.StoryFocus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.PlotNode.Type
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.withoutnumber.WithoutNumberVariable
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class de.rpgframework.random.WorldVariables
-
Returns an array containing the constants of this enum class, in the order they are declared.
- VARIABLE - Enum constant in enum class de.rpgframework.random.GeneratorReference
- VariableDefinition - Class in de.rpgframework.random.withoutnumber
- VariableDefinition() - Constructor for class de.rpgframework.random.withoutnumber.VariableDefinition
- VariableHolderNode - Class in de.rpgframework.random
- VariableHolderNode() - Constructor for class de.rpgframework.random.VariableHolderNode
- VariableHolderNode(VariableHolderNode) - Constructor for class de.rpgframework.random.VariableHolderNode
W
- withHints(List<Classification<?>>) - Method in class de.rpgframework.random.VariableHolderNode
- WithoutNumberVariable - Enum Class in de.rpgframework.random.withoutnumber
- withVariables(Map<GeneratorVariable, Integer>) - Method in class de.rpgframework.random.VariableHolderNode
- WorldVariables - Enum Class in de.rpgframework.random
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