Verwendungen von Klasse
de.rpgframework.character.CharacterHandle
Packages, die CharacterHandle verwenden
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Verwendungen von CharacterHandle in de.rpgframework.character
Unterklassen von CharacterHandle in de.rpgframework.characterMethoden in de.rpgframework.character, die CharacterHandle zurückgebenModifizierer und TypMethodeBeschreibungCharacterProvider.createCharacter(String charName, RoleplayingSystem ruleSystem) Create a new CharacterHandle as a container for attachments for the local user.CharacterProvider.getCharacter(String charName, RoleplayingSystem ruleSystem) Return an eventually existing character - or null if it doesn't exist yet.Attachment.getParent()IUserDatabase.retrieveCharacter(UUID key) Retrieve a character handle complete with all content-less attachmentsLocalUserDatabase.retrieveCharacter(UUID key) Methoden in de.rpgframework.character, die Typen mit Argumenten vom Typ CharacterHandle zurückgebenModifizierer und TypMethodeBeschreibungIUserDatabase.getCharacters()LocalUserDatabase.getCharacters()CharacterProvider.getMyCharacters()CharacterProvider.getMyCharacters(RoleplayingSystem ruleSystem) Get all characters of a given player belonging to a specific roleplaying system.Methoden in de.rpgframework.character mit Parametern vom Typ CharacterHandleModifizierer und TypMethodeBeschreibungCharacterProvider.addAttachment(CharacterHandle handle, Attachment.Type type, Attachment.Format format, String filename, byte[] data) Adding an attachment to a character.voidCharacterProviderListener.characterAdded(CharacterHandle handle) voidCharacterProviderListener.characterModified(CharacterHandle handle) voidCharacterProviderListener.characterRemoved(CharacterHandle handle) voidIUserDatabase.createAttachment(CharacterHandle handle, Attachment attach) voidLocalUserDatabase.createAttachment(CharacterHandle rawHandle, Attachment attach) voidIUserDatabase.createCharacter(CharacterHandle handle) Modify a character in the database.voidLocalUserDatabase.createCharacter(CharacterHandle rawHandle) voidCharacterProvider.deleteAttachment(CharacterHandle handle, Attachment attach) Remove an attachment from a character.voidIUserDatabase.deleteAttachment(CharacterHandle handle, Attachment attach) voidLocalUserDatabase.deleteAttachment(CharacterHandle rawHandle, Attachment attach) voidCharacterProvider.deleteCharacter(CharacterHandle handle) Delete a character and all his attachments,voidIUserDatabase.deleteCharacter(CharacterHandle handle) voidLocalUserDatabase.deleteCharacter(CharacterHandle rawHandle) static voidFileBasedCharacterHandle.fromProperties(CharacterHandle handle, Properties pro) byte[]IUserDatabase.getAttachmentData(CharacterHandle handle, Attachment attach) byte[]LocalUserDatabase.getAttachmentData(CharacterHandle rawHandle, Attachment attach) IUserDatabase.getAttachments(CharacterHandle handle) LocalUserDatabase.getAttachments(CharacterHandle handle) CharacterProvider.getFirstAttachment(CharacterHandle handle, Attachment.Type type, Attachment.Format format) Get a specific attachment with dataCharacterProvider.listAttachments(CharacterHandle handle) Get a list of attachments without loading the datavoidCharacterProvider.modifyAttachment(CharacterHandle handle, Attachment attach) Write modifications made to this attachment to storage.voidIUserDatabase.modifyAttachment(CharacterHandle handle, Attachment attach) Modify a character in the database.voidLocalUserDatabase.modifyAttachment(CharacterHandle rawHandle, Attachment attach) voidIUserDatabase.modifyAttachmentData(CharacterHandle handle, Attachment attach) voidLocalUserDatabase.modifyAttachmentData(CharacterHandle rawHandle, Attachment attach) voidIUserDatabase.modifyCharacter(CharacterHandle handle) voidLocalUserDatabase.modifyCharacter(CharacterHandle rawHandle) voidCharacterProvider.renameCharacter(CharacterHandle handle, String newName) Rename a character and all his attachments,byte[]IUserDatabase.retrieveAttachment(CharacterHandle handle, Attachment attach) Retrieve data for an attachmentbyte[]LocalUserDatabase.retrieveAttachment(CharacterHandle rawHandle, Attachment attach) voidAttachment.setParent(CharacterHandle parent) static PropertiesFileBasedCharacterHandle.toProperties(CharacterHandle handle, Supplier<List<Attachment>> getAttachments) Konstruktoren in de.rpgframework.character mit Parametern vom Typ CharacterHandleModifiziererKonstruktorBeschreibungAttachment(CharacterHandle parent, UUID uuid, Attachment.Type type, Attachment.Format format) -
Verwendungen von CharacterHandle in de.rpgframework.genericrpg.chargen
Felder in de.rpgframework.genericrpg.chargen, die deklariert sind als CharacterHandleMethoden in de.rpgframework.genericrpg.chargen mit Parametern vom Typ CharacterHandleModifizierer und TypMethodeBeschreibungvoidCharacterGenerator.setModel(M model, CharacterHandle handle) Konstruktoren in de.rpgframework.genericrpg.chargen mit Parametern vom Typ CharacterHandleModifiziererKonstruktorBeschreibungprotectedCharacterControllerImpl(M model, CharacterHandle handle)