Verwendungen von Klasse
de.rpgframework.genericrpg.chargen.OperationResult
Packages, die OperationResult verwenden
Package
Beschreibung
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Verwendungen von OperationResult in de.rpgframework.character
Methoden in de.rpgframework.character, die OperationResult zurückgebenModifizierer und TypMethodeBeschreibungExtendedProcessingStep.process(List<Modification> unprocessed) -
Verwendungen von OperationResult in de.rpgframework.genericrpg
Methoden in de.rpgframework.genericrpg, die OperationResult zurückgebenModifizierer und TypMethodeBeschreibungNumericalValueWith1PoolController.decreasePoints(V value) NumericalValueWith2PoolsController.decreasePoints2(V value) NumericalValueWith3PoolsController.decreasePoints3(V value) NumericalValueWith1PoolController.increasePoints(V value) NumericalValueWith2PoolsController.increasePoints2(V value) NumericalValueWith3PoolsController.increasePoints3(V value) -
Verwendungen von OperationResult in de.rpgframework.genericrpg.chargen
Methoden in de.rpgframework.genericrpg.chargen, die OperationResult zurückgebenModifizierer und TypMethodeBeschreibungEquipmentController.canBeEquipped(C model) <D extends ComplexDataItem>
OperationResult<Boolean> ControllerUtil.canBeSelected(D value, Decision... decisions) Test if there are decisions for all choicesAdd/Select the item using the given decisionsAdd/Select the item using the given decisionsAdd/Select the item using the given decisions -
Verwendungen von OperationResult in de.rpgframework.genericrpg.items
Methoden in de.rpgframework.genericrpg.items, die OperationResult zurückgebenModifizierer und TypMethodeBeschreibungstatic <T extends PieceOfGear>
OperationResult<CarriedItem<T>> GearTool.buildItem(T template, CarryMode mode, Lifeform charac, boolean strict, Decision... decisions) static <T extends PieceOfGear>
OperationResult<CarriedItem<T>> GearTool.buildItem(T template, CarryMode mode, PieceOfGearVariant<? extends IVariantMode> variant, Lifeform charac, boolean strict, Decision... decisions) static <T extends PieceOfGear>
OperationResult<CarriedItem<T>> GearTool.buildItem(T template, CarryMode mode, PieceOfGearVariant<? extends IVariantMode> variant, Lifeform charac, boolean strict, IReferenceResolver context, Decision... decisions) CarriedItem.getLastRecalculateResult()ApplyDecisionsStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) CarriedItemProcessor.process(boolean strict, ModifiedObjectType refType, Lifeform charac, CarriedItem<?> model, List<Modification> unprocessed) CopyRequirementsStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) CopyResolvedAttributesStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) CopyUsagesStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) RecurseEmbeddedItems.process(boolean strict, ModifiedObjectType refType, Lifeform charac, CarriedItem<?> model, List<Modification> unprocessed) ResolveVariantStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) static <I extends IItemAttribute>
OperationResult<List<Modification>> GearTool.recalculate(String indent, ModifiedObjectType refType, Lifeform user, CarriedItem<?> item) static <I extends IItemAttribute>
OperationResult<List<Modification>> GearTool.recalculate(String indent, ModifiedObjectType refType, Lifeform user, CarriedItem<?> item, boolean strict) - Copy resolved stats to attributes - Process decisions - Process modifications from "Modifications" (Permanent changes made to the base item) - Copy unresolved stats to attributes - Process modifications from accessoriesstatic OperationResult<Boolean> GearTool.validate(CarriedItem<?> model) Methoden in de.rpgframework.genericrpg.items mit Parametern vom Typ OperationResultModifizierer und TypMethodeBeschreibungvoidCarriedItem.setLastRecalculateResult(OperationResult<List<Modification>> unprocessed) -
Verwendungen von OperationResult in de.rpgframework.genericrpg.items.formula
Methoden in de.rpgframework.genericrpg.items.formula, die OperationResult zurückgebenModifizierer und TypMethodeBeschreibungResolveFormulasInModificationsStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) ResolveFormulasInRequirementsStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed) ResolveFormulasStep.process(boolean strict, ModifiedObjectType refType, Lifeform user, CarriedItem<?> model, List<Modification> unprocessed)