Uses of Enum Class
de.rpgframework.genericrpg.ToDoElement.Severity
Packages that use ToDoElement.Severity
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Uses of ToDoElement.Severity in de.rpgframework.genericrpg
Subclasses with type arguments of type ToDoElement.Severity in de.rpgframework.genericrpgMethods in de.rpgframework.genericrpg that return ToDoElement.SeverityModifier and TypeMethodDescriptionToDoElement.getSeverity()static ToDoElement.SeverityReturns the enum constant of this class with the specified name.static ToDoElement.Severity[]ToDoElement.Severity.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in de.rpgframework.genericrpg with parameters of type ToDoElement.SeverityModifier and TypeMethodDescriptionvoidPossible.addMessage(ToDoElement.Severity severity, MultiLanguageResourceBundle res, String key, Object... params) Constructors in de.rpgframework.genericrpg with parameters of type ToDoElement.SeverityModifierConstructorDescriptionPossible(Possible.State state, ToDoElement.Severity severity, MultiLanguageResourceBundle res, String key, Object... params) Possible(ToDoElement.Severity severity, MultiLanguageResourceBundle res, String key, Object... params) ToDoElement(ToDoElement.Severity sev, MultiLanguageResourceBundle bundle, String key) ToDoElement(ToDoElement.Severity sev, MultiLanguageResourceBundle bundle, String key, Object... params) ToDoElement(ToDoElement.Severity sev, String mess)