protected class Switch.InputHandler
extends com.badlogic.gdx.scenes.scene2d.InputListener
| Modifier | Constructor and Description |
|---|---|
protected |
InputHandler() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer,
int button) |
void |
touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer) |
void |
touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer,
int button) |
public void touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer,
int button)
touchUp in class com.badlogic.gdx.scenes.scene2d.InputListenerpublic void touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer)
touchDragged in class com.badlogic.gdx.scenes.scene2d.InputListenerpublic boolean touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent event,
float x,
float y,
int pointer,
int button)
touchDown in class com.badlogic.gdx.scenes.scene2d.InputListener