public class FontGroupAttribute
extends de.verygame.xue.mapping.tag.attribute.AbstractAttributeGroup<com.badlogic.gdx.scenes.scene2d.ui.Label>
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
DEFAULT_CHARS |
| Constructor and Description |
|---|
FontGroupAttribute(ResourceHandler resourceHandler) |
| Modifier and Type | Method and Description |
|---|---|
void |
applyFont(com.badlogic.gdx.scenes.scene2d.ui.Label element,
java.lang.String value) |
void |
applyFontSize(com.badlogic.gdx.scenes.scene2d.ui.Label element,
java.lang.Float value) |
void |
end(com.badlogic.gdx.scenes.scene2d.ui.Label element) |
java.util.List<de.verygame.xue.mapping.tag.attribute.AttributeGroupElementMeta> |
getGroupMeta() |
public static final java.lang.String DEFAULT_CHARS
public FontGroupAttribute(ResourceHandler resourceHandler)
public java.util.List<de.verygame.xue.mapping.tag.attribute.AttributeGroupElementMeta> getGroupMeta()
@AttributeHandler
public void applyFont(com.badlogic.gdx.scenes.scene2d.ui.Label element,
java.lang.String value)
@AttributeHandler
public void applyFontSize(com.badlogic.gdx.scenes.scene2d.ui.Label element,
java.lang.Float value)
public void end(com.badlogic.gdx.scenes.scene2d.ui.Label element)
end in interface de.verygame.xue.mapping.tag.attribute.AttributeGroup<com.badlogic.gdx.scenes.scene2d.ui.Label>end in class de.verygame.xue.mapping.tag.attribute.AbstractAttributeGroup<com.badlogic.gdx.scenes.scene2d.ui.Label>