public class LabelTag extends ElementTag<com.badlogic.gdx.scenes.scene2d.ui.Label>
| Constructor and Description |
|---|
LabelTag(ResourceHandler resourceHandler,
com.badlogic.gdx.scenes.scene2d.ui.Label label) |
LabelTag(com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
ResourceHandler resourceHandler) |
| Modifier and Type | Method and Description |
|---|---|
protected java.util.List<de.verygame.xue.mapping.tag.attribute.AttributeGroup<? super com.badlogic.gdx.scenes.scene2d.ui.Label>> |
defineAttributeGroups() |
protected java.util.List<de.verygame.xue.mapping.tag.attribute.Attribute<? super com.badlogic.gdx.scenes.scene2d.ui.Label,?>> |
defineAttributes() |
removeAttributeByClass, removeAttributeByName, removeAttributeByNamepublic LabelTag(com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
ResourceHandler resourceHandler)
public LabelTag(ResourceHandler resourceHandler, com.badlogic.gdx.scenes.scene2d.ui.Label label)
protected java.util.List<de.verygame.xue.mapping.tag.attribute.Attribute<? super com.badlogic.gdx.scenes.scene2d.ui.Label,?>> defineAttributes()
defineAttributes in class ElementTag<com.badlogic.gdx.scenes.scene2d.ui.Label>protected java.util.List<de.verygame.xue.mapping.tag.attribute.AttributeGroup<? super com.badlogic.gdx.scenes.scene2d.ui.Label>> defineAttributeGroups()
defineAttributeGroups in class ElementTag<com.badlogic.gdx.scenes.scene2d.ui.Label>