public class XueStage
extends com.badlogic.gdx.scenes.scene2d.Stage
| Constructor and Description |
|---|
XueStage(com.badlogic.gdx.graphics.g2d.Batch batch,
java.io.InputStream resourceFile,
ResourceHandler resourceHandler)
Constructs scene2d stage using a xml file, which describes the setup.
|
XueStage(com.badlogic.gdx.graphics.g2d.Batch batch,
com.badlogic.gdx.utils.viewport.Viewport viewport,
java.io.InputStream resourceFile,
ResourceHandler resourceHandler) |
| Modifier and Type | Method and Description |
|---|---|
void |
act() |
void |
addElementMapping(de.verygame.xue.mapping.TagMapping<com.badlogic.gdx.scenes.scene2d.Actor> mapping) |
void |
bind(java.lang.Object bindTarget) |
float |
calcActionSequenceDeactivationDelay() |
void |
draw()
The behaviour of
draw() has changed in this implementation. |
com.badlogic.gdx.scenes.scene2d.Actor |
getElementByName(java.lang.String name) |
java.util.Map<java.lang.String,com.badlogic.gdx.scenes.scene2d.Actor> |
getElementMap() |
int |
getElementSize()
Get the number of elements.
|
void |
load() |
void |
onInputEvent(de.verygame.xue.input.XueInputEvent inputEvent) |
act, addAction, addActor, addCaptureListener, addListener, addTouchFocus, calculateScissors, cancelTouchFocus, cancelTouchFocus, cancelTouchFocusExcept, clear, dispose, getActionsRequestRendering, getActors, getBatch, getCamera, getDebugColor, getHeight, getKeyboardFocus, getRoot, getScrollFocus, getViewport, getWidth, hit, keyDown, keyTyped, keyUp, mouseMoved, removeCaptureListener, removeListener, removeTouchFocus, screenToStageCoordinates, scrolled, setActionsRequestRendering, setDebugAll, setDebugInvisible, setDebugParentUnderMouse, setDebugTableUnderMouse, setDebugTableUnderMouse, setDebugUnderMouse, setKeyboardFocus, setRoot, setScrollFocus, setViewport, stageToScreenCoordinates, toScreenCoordinates, touchDown, touchDragged, touchUp, unfocus, unfocusAllpublic XueStage(com.badlogic.gdx.graphics.g2d.Batch batch,
java.io.InputStream resourceFile,
ResourceHandler resourceHandler)
batch - contains all strings in various languagesresourceFile - xml file, which describes the setup of the menuresourceHandler - contains language bundles and skins.public XueStage(com.badlogic.gdx.graphics.g2d.Batch batch,
com.badlogic.gdx.utils.viewport.Viewport viewport,
java.io.InputStream resourceFile,
ResourceHandler resourceHandler)
public void addElementMapping(de.verygame.xue.mapping.TagMapping<com.badlogic.gdx.scenes.scene2d.Actor> mapping)
public int getElementSize()
xue.load()}.public float calcActionSequenceDeactivationDelay()
public void onInputEvent(de.verygame.xue.input.XueInputEvent inputEvent)
public void bind(java.lang.Object bindTarget)
public com.badlogic.gdx.scenes.scene2d.Actor getElementByName(java.lang.String name)
public java.util.Map<java.lang.String,com.badlogic.gdx.scenes.scene2d.Actor> getElementMap()
public void load()
public void act()
act in class com.badlogic.gdx.scenes.scene2d.Stagepublic void draw()
draw() has changed in this implementation. In this stage you have to
call Batch.begin() before and Batch.end() after calling this method.
draw in class com.badlogic.gdx.scenes.scene2d.Stage