Storyboard Builder
Functions
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open fun scene(stateCount: Int = 1, enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<Int>): Scene<Int>
abstract fun <T> scene(states: List<T>, enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<T>): Scene<T>
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fun <T> StoryboardBuilder.scene(vararg states: T, enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<T>): Scene<T>
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fun StoryboardBuilder.sceneForBoolean(enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<Boolean>): Scene<Boolean>
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inline fun <T : Enum<T>> StoryboardBuilder.sceneForEnum(noinline enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, noinline exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<T>): Scene<T>
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fun StoryboardBuilder.sceneForTransition(enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<Nothing>): Scene<Nothing>