scene
abstract fun <T> scene(states: List<T>, enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<T>): Scene<T>(source)
open fun scene(stateCount: Int = 1, enterTransition: (AdvanceDirection) -> EnterTransition = DefaultEnterTransition, exitTransition: (AdvanceDirection) -> ExitTransition = DefaultExitTransition, content: SceneContent<Int>): Scene<Int>(source)