scene

abstract fun <T> scene(states: List<T>, enterTransition: SceneEnterTransition = SceneEnterTransition.None, exitTransition: SceneExitTransition = SceneExitTransition.None, content: SceneContent<T>): Scene<T>(source)
open fun scene(stateCount: Int = 1, enterTransition: SceneEnterTransition = SceneEnterTransition.None, exitTransition: SceneExitTransition = SceneExitTransition.None, content: SceneContent<Int>): Scene<Int>(source)