to State
fun <T, R : T> Frame<R>.toState(start: T = when {
sceneScope.states.isNotEmpty() -> sceneScope.states.first()
else -> error("implicit conversion to state requires non-empty states")
}, end: T = when {
sceneScope.states.isNotEmpty() -> sceneScope.states.last()
else -> error("implicit conversion to state requires non-empty states")
}): T(source)
Converts the Frame of type T to just a value of type T; where start is the default representation for Frame.Start, and end is the default representation for Frame.End.