Class EOS_Platform_Create_Flag
java.lang.Object
host.anzo.eossdk.jna.runtime.NativeMappedBitMask
host.anzo.eossdk.eos.sdk.platform.enums.EOS_Platform_Create_Flag
- All Implemented Interfaces:
com.sun.jna.NativeMapped
Platform Creation Flags used in
EOS.EOS_Platform_Create(EOS_Platform_Options)- Since:
- 8/5/2023
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intA bit that indicates your game would like to opt-in to automatic unloading of the overlay module when possible.static final intA bit that indicates the SDK should skip initialization of the overlay, which is used by the in-app purchase flow and social overlay.static final intA bit that indicates the SDK should skip initialization of the social overlay, which provides an overlay UI for social features.static final intA bit that indicates the SDK is being loaded in a game editor, like Unity or UE4 Play-in-Editorstatic final intA reserved bitstatic final intA bit that indicates your game would like to opt-in to experimental Direct3D 10 support for the overlay.static final intA bit that indicates your game would like to opt-in to experimental Direct3D 9 support for the overlay.static final intA bit that indicates your game would like to opt-in to experimental OpenGL support for the overlay.Fields inherited from class host.anzo.eossdk.jna.runtime.NativeMappedBitMask
bitMask -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfromNative(Object nativeValue, com.sun.jna.FromNativeContext context) static @NotNull EOS_Platform_Create_Flagof(int... flags) Methods inherited from class host.anzo.eossdk.jna.runtime.NativeMappedBitMask
hasFlag, nativeType, setFlags, toNative
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Field Details
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EOS_PF_LOADING_IN_EDITOR
public static final int EOS_PF_LOADING_IN_EDITORA bit that indicates the SDK is being loaded in a game editor, like Unity or UE4 Play-in-Editor- See Also:
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EOS_PF_DISABLE_OVERLAY
public static final int EOS_PF_DISABLE_OVERLAYA bit that indicates the SDK should skip initialization of the overlay, which is used by the in-app purchase flow and social overlay. This bit is implied byEOS_PF_LOADING_IN_EDITOR- See Also:
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EOS_PF_DISABLE_SOCIAL_OVERLAY
public static final int EOS_PF_DISABLE_SOCIAL_OVERLAYA bit that indicates the SDK should skip initialization of the social overlay, which provides an overlay UI for social features. This bit is implied byEOS_PF_LOADING_IN_EDITORorEOS_PF_DISABLE_OVERLAY- See Also:
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EOS_PF_RESERVED1
public static final int EOS_PF_RESERVED1A reserved bit- See Also:
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EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D9
public static final int EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D9A bit that indicates your game would like to opt-in to experimental Direct3D 9 support for the overlay. This flag is only relevant on Windows- See Also:
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EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D10
public static final int EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D10A bit that indicates your game would like to opt-in to experimental Direct3D 10 support for the overlay. This flag is only relevant on Windows- See Also:
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EOS_PF_WINDOWS_ENABLE_OVERLAY_OPENGL
public static final int EOS_PF_WINDOWS_ENABLE_OVERLAY_OPENGLA bit that indicates your game would like to opt-in to experimental OpenGL support for the overlay. This flag is only relevant on Windows- See Also:
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EOS_PF_CONSOLE_ENABLE_OVERLAY_AUTOMATIC_UNLOADING
public static final int EOS_PF_CONSOLE_ENABLE_OVERLAY_AUTOMATIC_UNLOADINGA bit that indicates your game would like to opt-in to automatic unloading of the overlay module when possible. This flag is only relevant on Consoles- See Also:
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Constructor Details
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EOS_Platform_Create_Flag
public EOS_Platform_Create_Flag()
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Method Details
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of
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fromNative
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