Class EOS_Lobby_CreateLobbyOptions
java.lang.Object
com.sun.jna.Structure
host.anzo.eossdk.eos.sdk.lobby.options.EOS_Lobby_CreateLobbyOptions
- Direct Known Subclasses:
EOS_Lobby_CreateLobbyOptions.ByReference,EOS_Lobby_CreateLobbyOptions.ByValue
@FieldOrder({"ApiVersion","LocalUserId","MaxLobbyMembers","PermissionLevel","IsPresenceEnabled","IsAllowInvites","BucketId","IsDisableHostMigration","IsEnableRTCRoom","LocalRTCOptions","LobbyId","IsEnableJoinById","IsRejoinAfterKickRequiresInvite","AllowedPlatformIds","AllowedPlatformIdsCount","IsCrossplayOptOut"})
public class EOS_Lobby_CreateLobbyOptions
extends com.sun.jna.Structure
Input parameters for the EOS_Lobby_CreateLobby function.
- Since:
- 8/17/2023
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic classNested classes/interfaces inherited from class com.sun.jna.Structure
com.sun.jna.Structure.FieldOrder, com.sun.jna.Structure.StructField -
Field Summary
FieldsModifier and TypeFieldDescriptioncom.sun.jna.ptr.IntByReferenceArray of platform IDs indicating the player platforms allowed to register with the session.intNumber of platform IDs in the arrayintAPI Version: Set this toEOS_LOBBY_CREATELOBBY_API_LATEST.Bucket ID associated with the lobbystatic final intThe most recent version of the EOS_Lobby_CreateLobby API.Are members of the lobby allowed to invite othersThis value indicates whether or not the lobby owner allows crossplay interactions.Is host migration allowed (will the lobby stay open if the original host leaves?) NOTE: EOS_Lobby_PromoteMember is still allowed regardless of this settingIs EOS_Lobby_JoinLobbyById allowed.Creates a real-time communication (RTC) room for all members of this lobby.If true, this lobby will be associated with the local user's presence information.Does rejoining after being kicked require an invite? When this is set, a kicked player cannot return to the session even if the session was set with EOS_LPL_PUBLICADVERTISED.(Optional) Set to a globally unique value to override the backend assignment If not specified the backend service will assign one to the lobby.(Optional) Allows the local application to set local audio options for the RTC Room if it is enabled.The Product User ID of the local user creating the lobby; this user will automatically join the lobby as its ownerintThe maximum number of users who can be in the lobby at a timeThe initial permission level of the lobbyFields inherited from class com.sun.jna.Structure
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.sun.jna.Structure
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
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Field Details
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EOS_LOBBY_CREATELOBBY_API_LATEST
public static final int EOS_LOBBY_CREATELOBBY_API_LATESTThe most recent version of the EOS_Lobby_CreateLobby API.- See Also:
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ApiVersion
public int ApiVersionAPI Version: Set this toEOS_LOBBY_CREATELOBBY_API_LATEST. -
LocalUserId
The Product User ID of the local user creating the lobby; this user will automatically join the lobby as its owner -
MaxLobbyMembers
public int MaxLobbyMembersThe maximum number of users who can be in the lobby at a time -
PermissionLevel
The initial permission level of the lobby -
IsPresenceEnabled
If true, this lobby will be associated with the local user's presence information. A user's presence can only be associated with one lobby at a time. This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
The Social Overlay can handle only one of the following three options at a time:- using the bPresenceEnabled flags within the Sessions interface
- using the bPresenceEnabled flags within the Lobby interface
- using EOS_PresenceModification_SetJoinInfo
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IsAllowInvites
Are members of the lobby allowed to invite others -
BucketId
Bucket ID associated with the lobby -
IsDisableHostMigration
Is host migration allowed (will the lobby stay open if the original host leaves?) NOTE: EOS_Lobby_PromoteMember is still allowed regardless of this setting -
IsEnableRTCRoom
Creates a real-time communication (RTC) room for all members of this lobby. All members of the lobby will automatically join the RTC room when they connect to the lobby and they will automatically leave the RTC room when they leave or are removed from the lobby. While the joining and leaving of the RTC room is automatic, applications will still need to use the EOS RTC interfaces to handle all other functionality for the room. -
LocalRTCOptions
(Optional) Allows the local application to set local audio options for the RTC Room if it is enabled. Set this to NULL if the RTC RTC room is disabled or you would like to use the defaults. -
LobbyId
(Optional) Set to a globally unique value to override the backend assignment If not specified the backend service will assign one to the lobby. Do not mix and match override and non override settings. This value can be of size [EOS_LOBBY_MIN_LOBBYIDOVERRIDE_LENGTH, EOS_LOBBY_MAX_LOBBYIDOVERRIDE_LENGTH] -
IsEnableJoinById
Is EOS_Lobby_JoinLobbyById allowed. This is provided to support cases where an integrated platform's invite system is used. In these cases the game should provide the lobby ID securely to the invited player. Such as by attaching the lobby ID to the integrated platform's session data or sending the lobby ID within the invite data. -
IsRejoinAfterKickRequiresInvite
Does rejoining after being kicked require an invite? When this is set, a kicked player cannot return to the session even if the session was set with EOS_LPL_PUBLICADVERTISED. When this is set, a player with invite privileges must use EOS_Lobby_SendInvite to allow the kicked player to return to the session. -
AllowedPlatformIds
public com.sun.jna.ptr.IntByReference AllowedPlatformIdsArray of platform IDs indicating the player platforms allowed to register with the session. Platform IDs are found in the EOS header file, e.g. EOS_OPT_Epic. For some platforms, the value will be in the EOS Platform specific header file. If null, the lobby will be unrestricted. -
AllowedPlatformIdsCount
public int AllowedPlatformIdsCountNumber of platform IDs in the array -
IsCrossplayOptOut
This value indicates whether or not the lobby owner allows crossplay interactions. If false, the lobby owner will be treated as allowing crossplay. If it is set to true, AllowedPlatformIds must have a single entry that matches the platform of the lobby owner.
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Constructor Details
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EOS_Lobby_CreateLobbyOptions
public EOS_Lobby_CreateLobbyOptions() -
EOS_Lobby_CreateLobbyOptions
public EOS_Lobby_CreateLobbyOptions(com.sun.jna.Pointer peer)
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