@Structure.FieldOrder(value={"ClientData","IsVisible","IsExclusiveInput"})
public class EOS_UI_OnDisplaySettingsUpdatedCallbackInfo
extends com.sun.jna.Structure
| Modifier and Type | Class and Description |
|---|---|
static class |
EOS_UI_OnDisplaySettingsUpdatedCallbackInfo.ByReference |
static class |
EOS_UI_OnDisplaySettingsUpdatedCallbackInfo.ByValue |
| Modifier and Type | Field and Description |
|---|---|
com.sun.jna.Pointer |
ClientData
Context that was passed into EOS_UI_AddNotifyDisplaySettingsUpdated
|
EOS_Bool |
IsExclusiveInput
EOS_Bool.EOS_TRUE when the overlay has switched to exclusive input mode. |
EOS_Bool |
IsVisible
EOS_Bool.EOS_TRUE when any portion of the overlay is visible. |
| Constructor and Description |
|---|
EOS_UI_OnDisplaySettingsUpdatedCallbackInfo() |
EOS_UI_OnDisplaySettingsUpdatedCallbackInfo(com.sun.jna.Pointer peer) |
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeFieldpublic com.sun.jna.Pointer ClientData
public EOS_Bool IsVisible
EOS_Bool.EOS_TRUE when any portion of the overlay is visible.public EOS_Bool IsExclusiveInput
EOS_Bool.EOS_TRUE when the overlay has switched to exclusive input mode.
While in exclusive input mode, no keyboard or mouse input will be sent to the game.