AccountList

Constructors

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constructor(clazz: Class<T>)

Properties

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open override val size: Int
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open override val values: MutableCollection<T>

Functions

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open override fun clear()
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open override fun compute(p0: SteamID, p1: BiFunction<in SteamID, in T?, out T?>): T?
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open override fun computeIfAbsent(p0: SteamID, p1: Function<in SteamID, out T>): T
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open override fun computeIfPresent(p0: SteamID, p1: BiFunction<in SteamID, in T, out T?>): T?
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open operator fun contains(p0: Any): Boolean
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open override fun containsKey(key: SteamID): Boolean
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open override fun containsValue(value: T): Boolean
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open fun elements(): Enumeration<T>
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open operator override fun equals(other: Any?): Boolean
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open override fun forEach(p0: BiConsumer<in SteamID, in T>)
open fun forEach(p0: Long, p1: BiConsumer<in SteamID, in T>)
open fun <U : Any> forEach(p0: Long, p1: BiFunction<in SteamID, in T, out U>, p2: Consumer<in U>)
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open fun forEachKey(p0: Long, p1: Consumer<in SteamID>)
open fun <U : Any> forEachKey(p0: Long, p1: Function<in SteamID, out U>, p2: Consumer<in U>)
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open fun forEachValue(p0: Long, p1: Consumer<in T>)
open fun <U : Any> forEachValue(p0: Long, p1: Function<in T, out U>, p2: Consumer<in U>)
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open operator override fun get(key: SteamID): T?
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fun getAccount(id: SteamID): T

Get the User or Clan based on the SteamID. If the object does not exist, the given steamID will be added to the list and returned.

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fun getList(): List<T>

Get all the values in the HashMap.

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open override fun getOrDefault(key: SteamID, defaultValue: T): T
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open override fun hashCode(): Int
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open override fun isEmpty(): Boolean
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open fun keys(): Enumeration<SteamID>
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open fun mappingCount(): Long
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open override fun merge(p0: SteamID, p1: T, p2: BiFunction<in T, in T, out T?>): T?
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open override fun put(key: SteamID, value: T): T?
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open override fun putAll(from: Map<out SteamID, T>)
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open override fun putIfAbsent(p0: SteamID, p1: T): T?
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open fun <U : Any> reduce(p0: Long, p1: BiFunction<in SteamID, in T, out U>, p2: BiFunction<in U, in U, out U>): U
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open fun reduceKeys(p0: Long, p1: BiFunction<in SteamID, in SteamID, out SteamID>): SteamID
open fun <U : Any> reduceKeys(p0: Long, p1: Function<in SteamID, out U>, p2: BiFunction<in U, in U, out U>): U
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open fun reduceToInt(p0: Long, p1: ToIntBiFunction<in SteamID, in T>, p2: Int, p3: IntBinaryOperator): Int
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open fun reduceToLong(p0: Long, p1: ToLongBiFunction<in SteamID, in T>, p2: Long, p3: LongBinaryOperator): Long
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open fun reduceValues(p0: Long, p1: BiFunction<in T, in T, out T>): T
open fun <U : Any> reduceValues(p0: Long, p1: Function<in T, out U>, p2: BiFunction<in U, in U, out U>): U
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open fun reduceValuesToInt(p0: Long, p1: ToIntFunction<in T>, p2: Int, p3: IntBinaryOperator): Int
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open override fun remove(key: SteamID): T?
open override fun remove(key: SteamID, value: T): Boolean
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open override fun replace(p0: SteamID, p1: T): T?
open override fun replace(p0: SteamID, p1: T, p2: T): Boolean
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open override fun replaceAll(p0: BiFunction<in SteamID, in T, out T>)
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open fun <U : Any> search(p0: Long, p1: BiFunction<in SteamID, in T, out U>): U
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open fun <U : Any> searchKeys(p0: Long, p1: Function<in SteamID, out U>): U
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open fun <U : Any> searchValues(p0: Long, p1: Function<in T, out U>): U
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open override fun toString(): String