SteamNetworking

This handler is used for Steam networking sockets

Constructors

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constructor()

Types

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object Companion

Functions

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open override fun handleMsg(packetMsg: IPacketMsg)

Handles a client message. This should not be called directly.

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Request a signed networking certificate from Steam for your Ed25519 public key for the given app id. Results are returned in a NetworkingCertificateCallback. The returned AsyncJobSingle can also be awaited to retrieve the callback result.

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fun setup(client: SteamClient)