NetHookNetworkListener

Dump any network messages sent to and received from the Steam server that the client is connected to. These messages are dumped to file, and can be analyzed further with NetHookAnalyzer, a hex editor, or your own purpose-built tools.

Be careful with this, sensitive data may be written to the disk (such as your Steam password).

Constructors

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constructor()
constructor(path: String)

Functions

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open fun onIncomingNetworkMessage(msgType: EMsg, data: Array<Byte>)
Called when a packet is received from the Steam server.
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open fun onOutgoingNetworkMessage(msgType: EMsg, data: Array<Byte>)
Called when a packet is about to be sent to the Steam server.